

https://linktr.ee/sg_touchdesigner
Discovering POPs
This workshop will focus on POPs, the new Point Operator family released in TouchDesigner 2025. POPs can be used for 3d geometry, particles, point clouds, lines and curves, DMX lighting, general data processing with a fully GPU accelerated pipeline. We will cover an introduction to POP core concepts and then walkthrough a number of workflows for content creation with POPs.
Who is this for?
This is novice level, some experience with TouchDesigner would be beneficial as we will not cover the beginner basics of UI, project structure, basic operators etc.
We recommend you are familiar with the topic sections 100-104 from Derivative’s Fundamentals of TouchDesigner beginner course. You should be familiar all the OP families, know how to navigate the interface and know how to make connections between operators and parameters to get the most from this session.
Please refer to System Requirements below before registering, and remember to bring a mouse or trackball!
Requirements
This workshop is hands-on and students are required to bring:
Windows laptop with Nvidia or AMD GPU, or MacBook 2020 or newer with Apple Silicon ie. M1 or better (System Requirements - contact organizer if unsure)
TouchDesigner 2025 is required - Download Here. Please confirm you can run TouchDesigner 2025 before signing up for the workshop.
Mouse/trackball with 2-buttons and scroll wheel is required
If you have any questions please contact us first.
📅 Date: 05 October 2026
⏰ Time: 18:30 – 21:30
📍 Venue: Arts x Tech Lab, Aliwal Arts Center #02-05
Secure your spot and expand your creative network!
Please note that space is limited and registration does not guarantee a spot. The organizers will review applications and confirm final participants if capacity is exceeded.
Instructor Bio
Ben Voigt is Product Manager at Derivative where he designs, develops, and deploys TouchDesigner as part of the R&D team. Ben also spends much of his time on education and support to forward people's understanding of TouchDesigner and to stay engaged with the community wherever he goes.
Blending a background in Computer Science and a personal passion for real-time graphics and gaming. Early in his career he worked in film at IMAX while maintaining a personal passion for real-time graphics and visual effects. He discovered Derivative and TouchDesigner in 2002 where the combination of experimental graphics, real-time programming, and working with visual artists was a perfect fit.
#TouchDesigner #SGTouchDesigner #AudioReactive #InteractiveArt #RealTimeImmersiveTools
https://linktr.ee/sg_touchdesigner