Cover Image for TAMMFF Game Video Webinar - How Video is Evolving Behind the Scenes in the Game World
Cover Image for TAMMFF Game Video Webinar - How Video is Evolving Behind the Scenes in the Game World
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TAMMFF Game Video Webinar - How Video is Evolving Behind the Scenes in the Game World

Hosted by TAMMFF
Virtual
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Past Event
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About Event

​Welcome to the TAMMFF Game Video Webinar!

​On Tuesday, December 10th starting at 6PM ET, join us for a dynamic 90-minute webinar exploring the transformative role of video in the gaming industry. This session will take you behind the scenes to uncover how video content is revolutionizing storytelling, player engagement, and production techniques in modern game development.

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​Event Highlights:

​Industry Insights: Three seasoned video game experts, each from diverse roles within the gaming industry, will share their unique experiences and insights. Gain a fresh perspective on the innovative projects they’re developing, from narrative-driven video integration to cutting-edge cinematics that bring game worlds to life.

​Career Journeys: Learn how each speaker carved their path in the video game industry and discover the skills, tools, and knowledge they recommend for anyone aspiring to join or grow in this field.

​Future of Video in Games: Dive into discussions on the latest trends in video production technology, including advances in real-time rendering, the use of AI in video editing, and the evolving relationship between video and interactive storytelling.

​After the presentations, there will be a live Q&A session, providing a chance to engage directly with the experts. Whether you're curious about video production techniques, the tech shaping future games, or career advice, bring your questions! from 3 different video game experts from various backgrounds about projects they are working on, their career paths, and their take on the future of video production in games.

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​Speaker Details:

​Catarina (Cat) Rodrigues is a Motion Capture Specialist with over 8 years of experience applying motion capture workflows in areas of VFX, Animation, and AAA games. Cat is currently working as an ICVFX (In-Camera VFX) and Motion Capture Systems Engineer with OptiTrack – one of the world’s leading motion capture providers, specializing in areas like animation, virtual production, robotics, biromantics, and so much more. With a strong background in cutting-edge capture systems, real-time tools, and workflow development, Cat has contributed to titles like Horizon Forbidden West, Bayonetta 3, Mortal Kombat 11, and Star Wars Skeleton Crew. Cat’s work focuses on creating immersive experiences through the seamless integration of art and technology.

​Kevin Gordon is a freelance Environment Artist, Technical Artist, and XR developer who's been working in the XR space since 2017. He has lended his artistic talents to various AR/VR projects over the years and has contributed to multiple large-scale AR activation events viewed by thousand of user nationwide. Notable companies he's worked with include Rose Digital, Urban Electronics, and Keexframe. In addition to his design background he’s also the founder of Gx Studio Labs; an edtech extracurricular program dedicated to teaching students design, and game programming, and eSports skills. He graduated from Mercy University with his BFA in 3D Design, and received his Master's degree from Savannah College of Art and Design. Kevin has a passion for creative technology as it enables the use of constructive thinking and problem-solving to make great ideas come to life. In his free time, you can catch him developing new AR/VR experiences, gaming, and enjoying time with family and friends.

​Orlando Rivera is the founder of VRspaces.TV and DigitalSummit.TV is a VR & AR interactive development studio formed by indie artists and technologists who see new possibilities in integrating storytelling, instructional design, gaming, Mobile, and the Arts. He is also involved in IOS Development projects at major Fortune 500 companies (IBM, AT&T, QVC, Sony BMG, ESI Design, JPM Chase. E&Y, Mellon Bank) and has multiple mobile, games, VR, and AR apps in the Meta, Apple, and Google stores.

​Rivera's blended educational background has helped him lead and produce successful AR/VR and IT/New Media strategic solutions, including film productions, mobile, eLearning, and game development. He has been a Visual Effects Supervisor for indie feature films, shorts, and 3D animations. He holds a Bachelor of Fine Arts degree in Film, Video & Animation from the School of Visual Arts in NYC. He is completing a Master of Art and Technology at the University of Oklahoma. Rivera has also studied Systems and Information Technology at New York University.

​Additionally, he has presented technology and digital media topics at various conferences, including the MLearning.dev.com, Trenton Computer Festival, and Digital Film. He is an Adjunct Faculty Instructor at Tufts University in Advance VR. He is also a Digital Film and arts Educator at MarbleJam Kids Inc.. He has taught middle school children in underserved communities on how to code on Android devices under a grant from Verizon/Samsung in NY and NJ. He is working on finishing a real-time MVP animation system for non-technical artists in 2025.

​Projects that showcase behind the scenes talent can be submitted at any time on Filmfreeway.com/tammff.

​For up to date details, follow and connect with us on Instagram (@tammfilmfest), LinkedIn (The Art of Movie Making Film Fest), or www.tammff.com.

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