

Fireside Chat With Critical & Fumbles
βπ₯ FIRESIDE CHAT WITH CRITICALS & FUMBLES! π²
βBeing a Dungeon Master is easy.
βYou just prepare the adventure, know the rules, manage five completely unpredictable players, improvise three NPCs you never expected anyone to talk to, balance an encounter that has somehow gone completely off the rails, keep everyone engaged, remember what happened four sessions ago...
β...and somehow convince your players that yes, they really should buy their own dice.
βCome join Criticals & Fumbles for an informal evening of conversation about the strange, wonderful, occasionally chaotic art of running tabletop RPGs.
βThis isn't a lecture, and it isn't about telling you there is one "correct" way to DM.
βInstead, we'll sit down together and talk honestly about the situations Game Masters regularly encounter at the table, what works, what doesn't, what we've learned from experience, and what we are all still figuring out.
βπ₯ Topics may include:
βπ Managing difficult players
What do you do when one player dominates the table, constantly argues with rulings, disrupts the game, or simply doesn't seem to fit with the rest of the group?
ββοΈ Managing difficult encounters
What happens when an encounter is far easier, or far deadlier, than you expected? How do you adapt without making the players feel like their choices don't matter?
βπ² How to make players buy their own dice
An ongoing mystery that generations of Dungeon Masters have attempted to solve. We may finally have answers.
βπ§ Keeping the game moving
Handling slow sessions, unexpected decisions, missed clues, side conversations, and the inevitable moment when the players decide to investigate the completely insignificant door.
βπ£οΈ Running the table, not controlling it
How do you create space for quieter players, manage strong personalities, encourage roleplay, and keep everyone involved?
βπ§° Preparing without over-preparing
What actually needs to be ready before a session and what can you safely improvise when everything inevitably goes somewhere else?
βπ When things go wrong
Bad rulings. Forgotten abilities. TPKs. Awkward moments. Adventures that simply don't work.
βWe'll talk about them too.
βAnd most importantly, there will be plenty of time for your questions, experiences, problems, war stories, and DM dilemmas.
βWhether you have been running games for years, are preparing to run your very first session, or are simply wondering what happens behind the DM screen, you're welcome at the fireside.
βπ
Date: Saturday, 3 October 2026
π Time: 5:00 PM β 7:00 PM
β±οΈ Duration: 2 hours++
π Venue: Heroes Tavern
π² Suitable for: Dungeon Masters, aspiring DMs, and anyone interested in learning how to run tabletop RPGs
βNo PowerPoint marathon.
No DM exam.
No requirement to know every rule in the book.
Just DMs talking to DMs about what actually happens at the table.
π₯ Bring your questions. Bring your stories. Bring your dice.
βCome sit by the fire with Criticals & Fumbles.