

RePlay Alexandria: Mindshift - with Miro
โ๐
Friday, September 25, 2026
โฐ 5:00 PM to 11:00 PM
๐๏ธ Limited spots
โBuild for Better Minds.
โRePlay Alexandria: Mindshift - with Miro is a six-hour youth mental health innovation lab where young people explore challenges affecting their wellbeing, turn those challenges into ideas, and build creative digital solutions using AI tools.
โMindshift is part of Youth Voices, Strong Minds, Revivals Egyptโs youth mental health project supported through the International Childrenโs Peace Prize Project Fund by KidsRights and State of Youth.
โThroughout the event, participants will use Miro to brainstorm, map problems, understand users and needs, organize their ideas, and visually plan what they want to build before and during development.
โYou do not need previous app-development experience. Beginners will receive a clear structure and support to get started, while experienced developers, designers, founders, students, and technical builders are encouraged to join, move fast, collaborate, and help strengthen the room.
โEach participant or team will work with their own Miro board to explore a youth mental health or wellbeing challenge, understand the people affected by it, shape a possible response, prioritize features, and turn that thinking into a working prototype.
โCome with an idea, join someone else's project, or discover what you want to work on when you arrive.
โThe goal is not simply to build an app. It is to understand a real challenge, think critically about what young people need, and leave with something tangible that responds to it.
โWhat to Expect
โUnderstand the Challenge
โBegin with an interactive conversation around youth mental health and wellbeing.
โParticipants will explore issues affecting young people such as stress, loneliness, academic pressure, social connection, digital wellbeing, stigma, emotional expression, and access to support.
โYou will then choose a problem or opportunity that you genuinely want to explore.
โMap the Problem with Miro
โEach participant or team will use their own Miro board to identify:
โWho is affected
โWhat they experience
โTheir needs and barriers
โWhy the problem matters
โWhat an accessible and responsible solution could look like
โThe goal is to understand the challenge before jumping immediately into building.
โShape the Solution
โBrainstorm possible digital responses, identify the most useful features, and define the simplest version of your idea that can be demonstrated by the end of the event.
โYour idea could become an app, platform, interactive experience, resource, tool, or prototype.
โBuild With AI
โChoose the development and AI tools that work best for you and start building.
โPrompt, prototype, design, test, debug, and iterate while using your Miro board to keep the problem, user, and purpose visible throughout the process.
โShow What You Built
โPresent a short live demonstration of your project.
โRather than only showing features, teams will explain:
โThe mental health or wellbeing challenge they explored
โWhat they learned about the problem
โWho their idea is designed for
โHow their solution responds to the need
โWhat they built during the event
โReflect Together
โMindshift will close with a short reflection on what participants learned about youth mental health, technology, collaboration, and the kinds of support young people actually want to see.
โSchedule
โ5:00 PM to 5:45 PM
Arrival, introductions, youth mental health conversation, challenge exploration, and team formation
โ5:45 PM to 6:30 PM
Problem mapping, brainstorming, and solution planning with Miro
โ6:30 PM to 9:30 PM
AI-assisted building sprint, collaboration, testing, and iteration
โ9:30 PM to 10:30 PM
Live project demonstrations and presentations
โ10:30 PM to 11:00 PM
Feedback, prizes, participant reflection, photos, and closing
โWho Should Join?
โYoung people interested in mental health and wellbeing
โFirst-time app builders looking for an approachable place to begin
โDevelopers and technical builders interested in creating for social impact
โStudents, designers, founders, and product thinkers
โPeople interested in AI-assisted development
โAnyone interested in using Miro for creative problem-solving and product planning
โYoung people willing to collaborate, experiment, and share their perspectives
โYou do not need a finished idea, an existing team, or previous app-development experience.
โBring a laptop, charger, curiosity, and a willingness to build something meaningful.
โHow We'll Use Miro
โMiro will be integrated throughout Mindshift as a visual thinking and collaboration tool.
โEach participant or team will use their own Miro board to:
โExplore youth mental health and wellbeing challenges
โMap users, needs, barriers, and problems
โBrainstorm possible solutions
โOrganize research and observations
โDefine the simplest useful version of their idea
โPlan features and priorities
โCollaborate visually with teammates
โTrack how the idea changes during development
โConnect early thinking directly to the final prototype
โThe goal is to make structured problem-solving accessible even to participants who are completely new to product development.
โThe Mindshift Theme
โMindshift explores one central question:
โHow can young people use creativity and technology to make mental health and wellbeing more understandable, accessible, supportive, and youth-friendly?
โProjects may explore areas such as:
โStress and emotional wellbeing
โHealthy routines and self-care
โSocial connection and loneliness
โSchool and university wellbeing
โAccess to reliable support and resources
โMental health awareness and education
โCommunity and peer support
โDigital wellbeing
โEmotional expression
โTools that help young people communicate how they feel
โReducing stigma around asking for support
โProjects are not expected to diagnose, treat, or replace professional mental health care.
โThe focus is on thoughtful and responsible ideas that improve awareness, accessibility, communication, connection, education, or everyday wellbeing.
โYouth Voices, Strong Minds
โMindshift is part of Youth Voices, Strong Minds, a Revivals Egypt project focused on creating spaces where children and young people can talk about mental health, express their perspectives creatively, challenge stigma, and participate in shaping solutions that respond to their own experiences.
โThe project combines youth conversations, creative activities, awareness content, family and community engagement, and youth-led experiences across Alexandria.
โMindshift brings the project's mental health mission together with technology and innovation by giving young people the opportunity to move from conversation โ understanding โ idea โ prototype.
โWhy RePlay?
โRePlay creates practical opportunities for young people to learn by making.
โThrough hands-on experiences, participants explore AI literacy, STEM, digital design, product thinking, collaboration, and creative problem-solving while working on challenges that matter to their communities.
โFor Mindshift, the technology is not the purpose by itself.
โIt is a tool young people can use to explore mental health from their own perspective and turn their ideas into something others can see, test, discuss, and improve.
โCome ready to understand, map, build, and rethink what youth mental health solutions can look like.
โHosted by Revivals Egypt ๐ช๐ฌ
Part of Youth Voices, Strong Minds
Supported through the International Childrenโs Peace Prize Project by KidsRights and State of Youth
With support from Miro