Cover Image for The Next Great IP Game Jam Livestream Kick-Off
Cover Image for The Next Great IP Game Jam Livestream Kick-Off
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The Next Great IP Game Jam Livestream Kick-Off

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About Event

Join the Global Game Jam and World Intellectual Property Agency as we introduce The Next Great IP Game Jam. We'll talk about "What is IP anyway?" exploring best practices and what game devs should know. Then share the jam's scoring criteria.

Join the jam here: https://itch.io/jam/the-next-great-ip-gamejam

In this session, you'll hear from:

Ryszard Frelek, Counsellor in the External Relations Division at World Intellectual Property Organization


Margherita Marini, IP Commercialization Specialist at the World Intellectual Property Organization

Felix Hilgert, Partner at Osborne Clarke and Global Game Jam Board Member

Maria Burns Ortiz, Executive Director of Global Game Jam

Expanded bios below.

This session is part of The Next Great IP Game Jam, with the Global Game Jam and World Intellectual Property Organization.

About the speakers:

Ryszard Frelek has, since 2007, worked at the World Intellectual Property Organization (WIPO), a United Nations specialized agency which serves the world’s innovators and creators, ensuring that their ideas travel safely to the market and improve lives everywhere. He’s currently a Counsellor in the External Relations Division, which is responsible for building strong partnerships with organizations and industries. Before this, Ryszard focused on supporting Central European and Balkan countries by helping them develop and update their intellectual property strategies and laws, run training programs, and create valuable collaborations between public and private sectors. One of his favorite projects was coordinating the Videogame Development: A Quest for IP, a cross-regional initiative aimed at helping game developers strengthen their IP skills and protect their creative work. Before joining WIPO, Ryszard worked in law firms and public institutions. He's been a lifelong gamer since he first sat down in front of a Commodore keyboard as a kid.

Margherita Marini is the IP Commercialization Specialist at the World Intellectual Property Organization (WIPO), where she focuses on creating tools and programs that support inventors and deep-tech ventures in leveraging IP to grow and commercialize new technologies. Prior to joining WIPO, she worked at the European Organization for Nuclear Research (CERN), advising scientists and researchers with a particular focus on translating detector-related tech (semiconductors, microelectronics, and digital tech) for industrial applications in the healthcare sector. Prior to that she worked for 7 years in London with Innovate UK, where she was leading a team advising R&D intensive small-medium enterprises (SMEs), spinouts and startups on how to commercialize new technologies and grow through IP partnerships and M&A.

Felix Hilgert is a partner at Osborne Clarke. He is a technology and video games lawyer with a transatlantic angle. His experience covers a range of tech topics, from IP licensing to consumer issues to privacy and other digital regulation. He is currently based in San Francisco, where he acts as in-timezone contacts for cutting-edge overseas legal advice for North American clients to help them expand, grow and transform in Europe and beyond. Prior to that, he has worked in Cologne, Paris, Vancouver, and Toronto. He has been a member of the Global Game Jam Board of Directors since 2022.

Maria Burns Ortiz is the executive director of the Global Game Jam, which organizes the world's largest game creation event (The Global Game Jam), the world's largest youth game jam (GGJ Next) and partner jams with organizations like Games for Change, WIPO, One World or None, Blue Ocean Games and more. Global Game Jam works to support the growth of game development ecosystems around the world. Through these efforts, GGJ reaches over 40,000 game creators across more than 100 countries annually. Prior to leading GGJ, she co-founded and was CEO of 7 Generation Games, driving the creation of more than 30 educational and social impact games and the tools to make them.

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