

Art Talk - The Method to Drawing Anything Well
Do you want to know the secrets to drawing anything well?
Join Kingston Chan as he shares tips and insights to help you elevate your art skills and take your work to the next level. In this session, Kingston will explore three essential drawing techniques: lines and observation, dimension and structure, and shapes, forms, and materials. While each approach offers its own strengths, relying on just one can be limiting. By learning how to combine all three, you'll develop a more versatile way of thinking and gain the confidence to tackle almost any subject.
Whether you're a beginner looking to strengthen your foundations or an aspiring professional aiming to refine your skills, this talk will equip you with practical insights to help elevate your art process.
Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curricula for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for 14 years. He is currently the Program Director and Head of Art at MAGES Institute.
Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next-gen 3D pipelines.