

AI for Games - ICML Social
AI for Games
[Notice: You must be registered for ICML Tutorials to join this event.]
Games have been a proving ground for AI since the earliest game-playing agents, and today they sit at an inflection point where techniques from research labs move directly into production pipelines and player experiences. This social brings together researchers and practitioners from academia and industry across three frontiers: in-game AI agents, interactive world models, and AI for game production. The program features in-depth talks and a moderated panel with audience Q&A, followed by a generous open-networking block to connect on your own terms. Whether you work on reinforcement learning, generative models, or large-scale world simulation — or are simply curious about applications — join us in Seoul to discuss where the field is heading and what remains unsolved. All are welcome.
Featured Speakers
Peter Stone — Sony AI
Lukas Schäfer — Microsoft Research
Jenny Seidenschwarz — Odyssey
Minjae Kim — NC AI
Jeongsoo Park — NVIDIA
Topics
AI game agents
agents that learn to play, cooperate, and compete; RL and multi-agent methods; evaluation and generalization.
Interactive world models
real-time, controllable generative environments; consistency, latency, and steerability.
AI for game production
content, QA, tooling, and pipeline automation; moving research into shipping games.
And more.
Program Rhythm
Doors open at 7:00 PM, followed by opening remarks, five short talks, a moderated panel discussion, audience Q&A, and open networking.