Workshop: Learn How to Build a Game with 5 Prompts
Not long ago, building a 3D game meant an engine, a team, and months of work. Now it takes five prompts.
Our developer Yanis will do it live - from a blank screen to something you can actually play. No pre-built project, no editing, and we're not skipping the bits that go wrong.
What you'll get
The exact five prompts, and why they go in that order
How to describe a game so the model builds what you pictured
What to do when the build breaks - the part nobody shows you
How to take something rough and make it worth playing
Who it's for
Anyone. You don't need to code and you don't need to have made a game before. If you've never opened a game engine in your life, this is built for you.
What happens next
This session kicks off our challenge to find the best indie developers in the UK. Build a game in five prompts, upload it to Vaultt, and the best one wins [prize] and gets featured on the platform.
Details
Can't make it live? Register anyway and we'll send you the recording.
