Cover Image for Booth Session: Controlled Chaos: Production-Ready Destruction in Unreal Engine
Cover Image for Booth Session: Controlled Chaos: Production-Ready Destruction in Unreal Engine
Avatar for Virtuos @ GDC26
Presented by
Virtuos @ GDC26
Hosted By

Booth Session: Controlled Chaos: Production-Ready Destruction in Unreal Engine

Registration
Welcome! To join the event, please register below.
About Event

Takeaway

A clear, actionable workflow for delivering cinematic and gameplay-ready destruction that is both visually compelling and technically robust:

  • Practical, production-ready techniques to create, control, and optimize high-quality destruction effects in Unreal Engine using Chaos

  • Learn how to prepare and validate meshes, build efficient fracture setups, and configure reliable destruction simulations using Unreal’s modeling and fracture tools

  • Best practices for managing performance, iteration speed, and, time permitting, simulation caching

Speakers

Tyson Hill - VFX Artist, Beyond-FX - A Virtuos Studio

*Please note that a GDC pass is required to attend this talk.

Location
Moscone Center
747 Howard St, San Francisco, CA 94103, USA
Festival Hall - Virtuos Booth - 1226
Avatar for Virtuos @ GDC26
Presented by
Virtuos @ GDC26
Hosted By