

4/19 Learn to Play (5e) Iron Kingdoms: Legend of the Witchfire
In the fog-shrouded streets of Corvis—the City of Ghosts—ancient curses stir beneath the rattle of mechanika factories and the ceaseless churn of the Black River.
Two decades after the Longest Night, when the sorceress Alexia Ciannor unleashed the Legion of Lost Souls with the infernal black blade known as the Witchfire, the weapon’s hungry souls have grown louder.
Now Alexia has returned, a battle-hardened veteran haunted by whispers of apocalypse, seeking unlikely allies to keep the sword from fulfilling its true, cataclysmic purpose.The dead are rising again. Gangs war in the undercity. Run-amok steamjacks rampage through the docks.
And something older than the Orgoth stirs in the shadows—something that hungers for the Witchfire’s power.This is your call to arms.Whether you’re a battle-scarred warcaster fresh from the front lines or a wide-eyed apprentice still learning to channel focus, the adventure is built for you. Bond with a warjack fresh off the assembly line or scavenge parts from a derelict hull in a forgotten warehouse—customize its cortex, weld on salvaged armor plates, or overcharge its boiler to make it yours.
In the claustrophobic alleys and flooded tunnels of Corvis, your warjack will be more than a machine: it will be your iron fist, your shield against the risen dead, and the key to surviving the Witchfire’s wrath.
Warcasters will feel the surge of focus like never before—unleashing arcane fury while directing their warjack through powder-keg street fights and desperate last stands.
Mechaniks and soldiers can tinker with forbidden mechanika, repair battle-damaged ’jacks under fire, or jury-rig explosive traps from smuggled blasting powder.
Every class finds glory: gun mages duel in the mist, priests of Morrow stand against infernal corruption, and cunning rogues uncover secrets in the undercity that could save (or doom) the Iron Kingdoms.
From a simple “honest day’s work” that spirals into chaos, through powder-soaked dockside brawls and a rising tide of undeath, you and your warjack will stand at the crossroads of history. Save Alexia from the blade that devours souls… or watch the Witchfire claim the world.
The Iron Kingdoms need heroes who can command both steel and sorcery. Will your warcaster and their iron companion be among them?