

Budapest Graphics Forum 2026
Organized by the Hungarian GPGPU Community, DevBP and Shapr3D, the Budapest Graphics Forum returns for 2026. This year features an international lineup of presenters while maintaining our high technical standard and informal atmosphere.
A one-day gathering for everyone passionate about computer graphics, GPU programming, rendering, and visualization.
In addition to the talks, expect live demos and plenty of time for informal networking with fellow experts and enthusiasts.
Spotlight Speakers:
Milán Magdics (NVIDIA) — Omniverse Libraries: Modular Building Blocks for Digital Twins and Physical AI
Attila Áfra (Intel)
János Turánszki (Wicked Engine) — Wicked Engine technical presentation
Further talks:
Thomas Koch, Gernot Ziegler (geofront e.U.) — Gaussian Splatting in Practice: Streaming and Cultural Heritage
Annalena Ulschmid (TU Wien) — Rendering and Simulating Large Voxel Worlds
Markus Schütz (TU Wien) — Accelerating Real-Time Rendering with Software Rasterization
Ferenc Deák, Aldiyar Toulegasy, Gábor Erdős (NCT Ltd., HUN-REN SZTAKI) — Volumetric Simulation of Material Removal and Collision Detection in CNC Machining
Csaba Bálint (Shapr3D) — Real-time raytracing of CAD models
Péter Tamás (Budapest University of Technology) — Rethinking Modern Forward+ Shading: Dual-HiZ Adaptive Clustered Forward+ Architecture
Gergő Gugi (Eötvös Loránd University) — Spatial Volume Partitioning via Interval Arithmetic for CSG rendering
Attendance is free but requires registration.
The event will be held entirely in English.