

Game Studio & Game Infrastructure - Pitch Practice
Are you a game developer or building game infrastructure? Getting your pitch right is important for funding conversations.
These session's, hosted by Rodo, and in partnership with TechLAB Innovation Center, is designed specifically for early-stage game dev and game infrastructure founders and who want honest, actionable feedback from people who've been in the room with investors and publishers.
What to expect Each founder gets dedicated time to present their studio, concept, and business model then receives direct feedback from experienced mentors with backgrounds in gaming, venture, and product. Candid, constructive, and specific to the games industry.
This is not a competition. This is not a sales event. It's a low pressure environment built for learning, refinement, and making real connections in the industry.
Who Should Attend
Pre-seed or seed-stage game developers and game infrastructure founders (including tools, engines, middleware, and payment services)
Studios and startups with a tested build, demo, or early traction
Founders actively preparing to fundraise, find a publisher, or refine their positioning
Why Rodo: Sources game studios for investors and publishers. We built the pipeline, we know the studios, and we do the work to get them deal-ready before the conversation happens.
Why TechLAB: TechLAB Innovation Center has spent over a decade helping early and mid stage technology companies find their footing in Silicon Valley, providing the mentorship infrastructure and ecosystem to help founders grow.
How to Prepare Your Deck
Before you pitch, you need a deck. It doesn't have to be perfect, but it has to be there. Here's the 10-slide format we use at Rodo to evaluate and prepare studios for investor and publisher conversations.
01 Cover — Key art, title, one-liner, platform.
02 The Problem — Market gap, backed by data.
03 The Game & The Hook — What it is, what makes it unique, shown in motion.
04 Market Size — TAM SAM SOM, sourced.
05 Comp Titles — Proof the audience exists and is spending.
06 Traction — Wishlists, demo, community, press, playtester feedback.
07 The Team — Founder first. Shipped titles lead.
08 Production Plan — Milestones, current stage, target release.
09 Budget — Allocation by category, percentages and absolutes.
10 The Ask — Amount, terms, what they get in return.
How to Attend
Limited to 3 studios — sign up early.
The event is on Zoom.
Be on time and come prepared to deliver a 5-minute pitch.
Bring your deck — max 10 slides.
Come ready to pitch. Leave with a clearer path forward.
Meet the Experts:
Alejandro - Founder of Rodo, with a background in community management and grassroots marketing across the games industry. Built Rodo to formalize what he'd already been doing independently. Sourcing and connecting indie studios to investors and publishers, and doing the work to get developers deal-ready before the right conversation happens.
Manish - Investor, founder, and operator with 15+ years scaling technology, hardware, and deep tech companies across startup and enterprise environments. Helped build operating foundations for companies that achieved multiple acquisitions and one IPO, while leading systems and supply chain programs supporting a $4B annual business.
Sara - Technology commercialization and venture strategy leader with 15+ years of experience helping early-stage innovation become scalable businesses. A serial founder of five profitable companies and has advised 100+ startups that have collectively raised over $500M.