

Inspire Hackathon
INSPIRE HACKATHON 6: RETRO REMIX
Build a game.
Teach a skill.
Inspire someone.
Date: October 28, 2026
Time: 5:00–9:00 p.m.
Team Size: Five students/participants MAX
Featured AI Tool: Devin AI (credits provided)
THE CHALLENGE
Design and build a playable retro-style game that teaches someone a useful skill.
Your game can teach a creative, physical, professional, technical, academic, or everyday skill. It should be fun to play, easy to understand, and designed for a clearly defined audience.
Possible directions include:
Learn to sing through a rhythm challenge
Practice drawing by completing visual missions
Exercise through an interactive movement game
Learn vocabulary through a retro adventure
Recognize scams through a cybersecurity challenge
Practice budgeting through a financial simulation
Improve interviewing or public-speaking skills
Learn a recipe through a timed cooking game
AI should be part of the building process, not simply added at the end. Teams may use Devin and other approved AI tools for planning, coding, design, content creation, testing, debugging, and improving the player experience.
FINAL DELIVERABLES
Each team must present:
A working, playable prototype
The skill the game teaches
The audience it was designed for
How AI and Devin supported the development process
A short live demonstration and pitch
JUDGING CRITERIA
Learning Impact: Does the player learn or practice a meaningful skill?
Fun and Creativity: Is the concept engaging and memorable?
Playability: Does the prototype work and provide a clear experience?
Use of AI: Did the team use AI thoughtfully throughout development?
Design and Storytelling: Is the retro theme presented effectively?
Team Pitch: Can the team clearly explain and demonstrate its solution?
Repo & Codebase has to be created on event date and not prior