Virtual Worlds Museum™ presents Evo Heyning, Richard Bartle, Paige Dansigner, Andy Fidel, and the Teleportal
We invite visionaries, technologists, and XR world builders to join us for a special one-hour event celebrating the past, present, and future of virtual worlds.
Hosted by XR Women, in Engage VR (Instructions & SESSION ID will be sent after SignUp)
This virtual gathering will feature the NEW book launch of Designing Virtual Worlds Volume I (2nd Edition) by Richard Bartle, whose groundbreaking work helped shape the foundation of immersive digital spaces.
🪐 Event Program:
Introduction by Evo Heyning
Keynote Talk: Richard Bartle reflects on the history of virtual worlds and the evolution of his influential book.
Fireside Chat: Hosted by Paige Dansinger and Andy FIdel, exploring the art and design of virtual worlds, the ethics of digital preservation, and the creative frontiers shaping the next era of immersive culture.
Live presentation of the Teleportal by Virtual Worlds Museum™, the Teleportal is an interactive map for discovering and exploring virtual world platforms.
This event is both a celebration and a call to imagine what comes next. Together, we’ll honor pioneers building the metaverse and invite new voices to shape the worlds yet to come.
✨ RSVP to be part of this historic conversation. Limited seats available.
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2nd Edition: Designing Virtual WorldsVolume I
By Richard A. Bartle
https://www.routledge.com/Designing-Virtual-Worlds-Volume-I/Bartle/p/book/9781041174271
Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded understanding of essential design principles.
This first volume presents a rich, well-developed exploration of the foundational concepts underpinning virtual worlds. Tracing the evolution of such games from their inception, it draws upon examples ranging from the earliest MUDs to today's expansive MMORPGs. It elucidates fundamental design precepts often forgotten in the development of new games.
No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.
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Evo Heyning is an award-winning producer of immersive, interactive and participatory content. She teaches XR, AI and engagement design to producers, Fortune 1000 companies and governments seeking to design better media systems. https://amoration.square.site/
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Paige Dansinger is a metaverse developer, world-builder, and futurist known for creating immersive, community-driven experiences and museums in virtual reality. She is the founder of organizations like the Better World Museum and Women in Horizon, and has been recognized as a leader in the metaverse for her work in XR (extended reality) innovation, interactive storytelling, and community building. Her work has been featured at institutions like the World Health Organization, TEDx, and the Solomon R. Guggenheim Museum. https://paigedansinger.com/
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Andy Fidel is an innovator in Extended Reality (XR) solutions, dedicated to transforming how businesses engage remote teams and global networks. With over nine years of experience, she specializes in user-friendly XR technologies that foster collaboration. https://www.andyfidel.com/
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XR Women is a pioneering global community, dedicated to empowering women in the fast-evolving realms of emerging technologies such as XR (Extended Reality), AI (Artificial Intelligence), and the metaverse. Since its inception in November 2020, our community has grown exponentially, uniting over 1500 members from around the world who share a common passion for advancing women in tech. https://www.xrwomen.com/
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Virtual Worlds Museum™
The Virtual Worlds Museum is a digital museum that documents the history, evolution, and trajectory of immersive and virtual worlds, including the metaverse. Its mission is to preserve the history of these platforms, clarify complexities through interactive exhibits, and foster a community space for enthusiasts and innovators. It serves as a hub for exploration with various websites, immersive exhibits, and XR resources.
The Teleportal
“The Teleportal is an interactive map and gateway to virtual worlds, derived from the research and curated Exhibits of the Virtual Worlds Museum™.
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SPONSORS AND SUPPORTERS INCLUDE:
Immersive X: Media Sponsor
The fifth edition of IMMERSIVE X (November 11-13, 2025) is dedicated to the transformative power of XR – a force capable of opening new perspectives.
More info here and talk by Julian Reyes link here:
https://immersive-x.de/session/preserving-the-legacy-of-digital-culture-the-virtual-worlds-museum-living-archive
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XR Women: Venue Sponsors / Hosts
XR Women is committed to empowering the next generation of women in tech through dedicated mentoring programs, nurturing new talent and providing them with guidance and support on their journey to success in the XR and metaverse industries. Our dedication to amplifying the voices of women in tech is a driving force behind our community's continued growth and impact.
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New World Notes:
"New World Notes" is a blog by author Wagner James Au, author of "New World Notes" is a blog by author Wagner James Au and Making a Metaverse that Matters.
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Academy of Immersive Arts and Sciences
The Academy of Immersive Arts and Sciences is a pioneering non-profit organization dedicated to advancing the field of immersive technologies.
* Preparing for the coming demand
The Immersive Medium is coming of age, with devices, software, infrastructure, and creative talent poised for mainstream adoption As more and more people create and experience immersive content, we need centralized free and publicly available resources to foster the coming demand for creative and production talent.
More soon...
