

Spatial Intelligence + Generative 3D Hackathon with Mint, Tripo, World Labs and Founders Inc.
Spatial Intelligence + Generative 3D Hackathon — Event Plan
World Labs × Tripo × mint.gg · One-day hackathon · San Francisco
Overview
We're teaming up with World Labs, Tripo, and mint.gg for a one-day hackathon in San Francisco at the intersection of spatial intelligence and generative 3D.
Participants will get hands-on access to some of the best tools in 3D:
World Labs — large world models for generating immersive worlds
Tripo — rapid 3D asset generation for creating game-ready objects
mint.gg — agentic creation platform and developer tools for bringing those worlds and assets together as interactive, playable experiences
Together, we'll explore what becomes possible when entire worlds, detailed 3D objects, and real-time scenes can be generated from little more than a prompt or an image — and then quickly assembled, programmed, and shared.
Tracks
Gaming — Playable worlds, games, interactive experiences, and real-time 3D scenes
Physical AI — Robotics, simulation, embodied agents, and spatial reasoning
VFX — Visual effects, virtual production, cinematic experiences, simulations, and creative real-time graphics
Open — Experimental projects that do not fit neatly into the other tracks
Prizes
Top 2 teams in each category (Gaming, Physical AI, VFX, and Open) each win $1k in credits from each of the three partners:
$1k in World Labs credits
$1k in Tripo credits
$1k in mint.gg credits
That's $3k in total credits per winning team
Opening Ceremonies & Opening Presentations
Approx. 8:30–10:30 AM — a ~90-minute kickoff (plus check-in).
Doors open · Check-in & breakfast (8:30–9:00 AM)
Attendees check in, grab coffee and breakfast, and get their platform access / API keys issued
Light networking; volunteers on hand to help with any setup issues
Welcome, kickoff & challenge briefing (9:00–9:15 AM)
Host/MC welcomes everyone and introduces the theme and the three partners
Logistics: schedule at a glance, venue and WiFi, safety + code of conduct, and how to find mentors throughout the day
Opening talk: tracks, rules & judging criteria. Gaming, Physical AI, VFX, and Open; judging criteria, prizes, and what a finished demo should show
Sets the shared goal: ship something interactive, playable, simulated, or visually compelling by the close of the day
Partner presentations — deep-dives with the teams behind the tech (9:15–10 AM)
World Labs (Ian Curtis, Design) — Large world models: generating immersive, explorable worlds from a prompt or image
Tripo (Aiko DAI, Global Marketing, US) — Rapid 3D asset generation: game-ready objects in minutes
mint.gg (Alex Carrabre, Co-founder) — Agentic creation platform + developer tools: assembling worlds and assets into interactive, playable experiences
Hacking begins at 10 AM.
The Rest of the Day
Morning build block (10:20 AM – 1:00 PM)
Mentors around to help get you setup if needed!
Lunch (1:00 – 1:45 PM)
Lunch served; informal progress check-ins
Submissions due (6:00 PM)
Project demos & judging (6:00 – 7:00 PM)
Each team presents their project at the close
Judges review across the three tracks
Awards & closing (7:00 – 7:30 PM)
Winners announced per track (and/or overall), closing remarks, and networking wind-down