Cover Image for 2026 非凡大赏 · 成都 · AI 文娱大会
Cover Image for 2026 非凡大赏 · 成都 · AI 文娱大会
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Unique Bloom · AI Media & Entertainment Conference Chengdu 2026

2026 非凡大赏 · 成都 · AI 文娱大会

🚀 From Content Production to Global Distribution: A New Cycle for China's AI Media and Entertainment Industry

从内容生产到全球发行,中国 AI 文娱产业的新周期

📍 About|活动简介

On September 16-17, 2026, UniqueResearch will host a two-day public conference at Chengdu Marriott Hotel Financial Centre, examining how AI-generated content can move from individual demos into reliable production, platform distribution, consumer experiences, global distribution, and sustainable business models.

2026年9月16日至17日,非凡产研将在成都首座万豪酒店举办两日 AI 文娱公开大会,讨论 AI 如何从单点生成进入稳定生产、平台分发、用户消费、全球发行与商业化闭环。

Rather than focusing on what AI can generate, the conference asks whether AI-powered content can meet platform standards, attract paying users, build sustainable revenue, scale globally, and address copyright challenges across IP, characters, voices, and source materials.

大会不只讨论“AI 能生成什么”,更关注内容能否达到平台标准、获得用户消费、形成持续收入、完成全球发行,以及如何处理 IP、角色、声音和素材的版权边界。

📌 Event Details|活动信息

  • Event: Unique Bloom · AI Media & Entertainment Conference Chengdu 2026

  • 活动:2026 非凡大赏 · 成都 · AI 文娱大会

  • Date: September 16-17, 2026, 09:30-17:30

  • 日期:2026年9月16日-17日,09:30-17:30

  • Venue: Chengdu Marriott Hotel Financial Centre

  • 地点:成都首座万豪酒店

  • Attendance: Choose Day 1, Day 2, or both days

  • 参与场次:可选择 Day 1、Day 2 或两天均参加

  • Admission: Free with approval

  • 费用:免费报名,需审核确认

  • Capacity: 800 attendees

  • 规模:800人

✨ Why Attend|为什么值得来

Move from generation to production through practical discussions on text, IP, video models, character consistency, storyboards, dubbing, post-production, and quality control.

从生成走向生产,讨论文本、IP、视频模型、角色一致性、分镜、配音、后期与质检如何形成稳定工作流。

Explore new product opportunities across short dramas, motion comics, film, animation, music, games, virtual humans, AI social products, and interactive content.

覆盖短剧、漫剧、影视、动画、音乐、游戏、虚拟人、AI 社交与互动内容的新产品机会。

Understand market selection, global distribution, localization, multilingual delivery, growth, ROI, copyright, payment, and sustainable global operations.

讨论市场选择、全球发行、本地化、多语言交付、增长、ROI、版权、支付与可持续全球经营。

🎬 Day 1|September 16|AI Content Industry Summit|AI 内容工业峰会

From creation to production, Day 1 focuses on how AI enters the creative, production, and delivery workflows of the media and entertainment industry.

从创意到生产,Day 1 讨论 AI 如何进入文娱产业的创意、制作与交付流程。

☀️ Morning|上午

09:30-09:50|Opening Keynote: From Content Generation to Content Industry: AI Media and Entertainment Enters Scaled Production

09:30-09:50|Opening Keynote:《从内容生成到内容工业:AI 文娱进入规模化生产》

09:50-10:30|Panel 1: Text, Stories, and IP: How Is AI Rebuilding the Source of Content?

09:50-10:30|Panel 1:《文本、故事与 IP:AI 如何重构内容源头?》

10:30-11:10|Panel 2: Video Models and Production Systems: From One-off Generation to Reliable Workflows

10:30-11:10|Panel 2:《视频模型与制作系统:从单条生成到稳定工作流》

11:10-11:50|Panel 3: Characters, Shots, and Consistency: Where Is the Quality Bar for AI Film and Video?

11:10-11:50|Panel 3:《角色、镜头与一致性:AI 影视的质量门槛在哪里?》

11:50-12:30|Panel 4: A New Production Relationship: How Should People, Models, and Content Teams Collaborate?

11:50-12:30|Panel 4:《创作者的新生产关系:人、模型与内容团队如何协作?》

☕ Midday|中午

12:30-13:30|Lunch, Product Showcase, and Business Matching

12:30-13:30|午餐、展示体验与供需交流

🎭 Afternoon|下午

13:30-14:10|Panel 5: AI Short Dramas and Motion Comics: Has a New Content Industry Taken Shape?

13:30-14:10|Panel 5:《AI 短剧与漫剧:新的内容工业是否已经形成?》

14:10-14:50|Panel 6: AI Film and Animation: How Can Generative Video Reach Premium Quality?

14:10-14:50|Panel 6:《AI 电影与动画:生成式影像如何走向精品化?》

14:50-15:30|Panel 7: AI Music and Voice: How Are Creation, Dubbing, and Audio Production Changing?

14:50-15:30|Panel 7:《AI 音乐与声音:创作、配音与音频生产如何变化?》

15:30-16:10|Panel 8: AI Games and Interactive Content: How Will Real-time Generation Change Gameplay and IP?

15:30-16:10|Panel 8:《AI 游戏与互动内容:实时生成如何改变玩法与 IP?》

16:10-16:50|Panel 9: Virtual Humans, Social Products, and Companionship: From Producing Content to Building User Relationships

16:10-16:50|Panel 9:《虚拟人、社交与陪伴:从生产内容到经营用户关系》

16:50-17:30|Closing Panel: How Will AI Rewrite the Content Industry in 2027?

16:50-17:30|Closing Panel:《2027年,AI 将如何重写内容工业?》

🌏 Day 2|September 17|AI Media & Entertainment Global Expansion Summit|AI 文娱出海峰会

From Chinese production to global distribution, Day 2 examines how AI media and entertainment companies can enter overseas markets and build global revenue.

从中国制作到全球发行,Day 2 讨论 AI 文娱如何进入海外市场并形成全球收入。

🧭 Morning|上午

09:30-09:50|Opening Keynote: The Global Market Map for AI Media and Entertainment: Prioritizing Platforms, Regions, and Content Categories

09:30-09:50|Opening Keynote:《AI 文娱出海市场地图:平台、区域与内容品类的机会排序》

09:50-10:30|Panel 1: Where to Go and Which Platform to Enter First: The First Stop for Global Distribution

09:50-10:30|Panel 1:《先去哪里、先上什么平台:AI 文娱全球发行的第一站》

10:30-11:10|Panel 2: Short Dramas, Motion Comics, Games, or Interactive Content: Which Categories Travel Best?

10:30-11:10|Panel 2:《短剧、漫剧、游戏还是互动内容:什么品类更适合全球化?》

11:10-11:50|Panel 3: From Production in China to Overseas Launch: The Complete Global Distribution Chain

11:10-11:50|Panel 3:《从中国制作到海外上线:AI 文娱全球发行的完整链路》

11:50-12:30|Panel 4: Content Company, Tool Company, or Distribution Platform: Who Can Build Global Revenue?

11:50-12:30|Panel 4:《内容公司、工具公司还是发行平台:谁能建立全球收入?》

🏆 Midday|中午

12:30-13:00|2026 Entertainment AI 100 Announcement

12:30-13:00|2026 Entertainment AI 100(2026 文娱AI百强榜)发布

13:00-13:30|Lunch, Product Showcase, and Global Expansion Resource Matching

13:00-13:30|午餐、展示体验与出海资源对接

🚀 Afternoon|下午

13:30-14:10|Panel 5: Translation Is Not Enough: The Real Barriers to AI Content Localization

13:30-14:10|Panel 5:《不是翻译就够了:AI 内容本地化的真实门槛》

14:10-14:50|Panel 6: From Making Content to Moving Content: How Is AI Rebuilding Multilingual Production and Delivery?

14:10-14:50|Panel 6:《从“做得出”到“发得动”:AI 如何重构多语言生产与交付?》

14:50-15:30|Panel 7: From Paid Acquisition to Product-led Growth: Retention and Monetization in AI Media and Entertainment

14:50-15:30|Panel 7:《从投流驱动到产品驱动:AI 文娱的增长、留存与付费闭环》

15:30-16:10|Panel 8: Markets, Platforms, and ROI: How Can Global Growth Economics Work?

15:30-16:10|Panel 8:《市场、平台与 ROI:AI 文娱出海如何算清增长账?》

16:10-16:50|Panel 9: Copyright, Payments, and Platform Rules: What Must Be in Place Before Scaling Globally?

16:10-16:50|Panel 9:《版权、支付与平台规则:规模化出海前必须补齐什么?》

16:50-17:30|Closing Panel: Global Opportunities for Chinese AI Media and Entertainment Companies in 2027

16:50-17:30|Closing Panel:《2027年,中国 AI 文娱公司的全球机会》

🤝 Organizations in Our Invitation Scope|拟邀公司与机构范围

We are reaching out to companies and organizations across content, technology, platforms, distribution, growth, interactive entertainment, and copyright governance. Inclusion below does not indicate confirmed participation. The final lineup will be announced after confirmation.

大会正在邀请来自内容、技术、平台、发行、增长、互动文娱和版权治理等环节的公司及机构代表参与讨论。以下为重点邀约范围,不代表相关机构或嘉宾已确认出席,最终阵容以大会后续公布为准。

Content and IP|内容与 IP

China Literature(阅文集团)、Youku(优酷)、iQIYI(爱奇艺)、中文在线、掌阅科技、咪咕数媒、点众科技、九州文化、华强方特。

AI Content Production and Creative Tools|AI 内容生产与创作工具

MovieFlow、Wondershare(万兴科技)、生数科技、SenseTime Seko AI、山竹 AI、MOOTION、友和文化、艾门韦思、幻舟AI、ACE Studio、VMEG、Vozo AI、Cutout.pro、MeshyAI。

Platforms, Distribution and Global Growth|平台、发行与全球增长

NetShort、Minipix、Kunlun Tech DramaWave、Freereels、FizzDragon、LuckyShort、小五兄弟、TikTok for Business、Google、DataEye 剧查查、天下秀集团、Minchap。

Games, Interactive Content and AI Social|游戏、互动内容与 AI 社交

趣丸科技、元象科技 Saylo、跃界创玩、推氪AI、绘话智能、Halo、灵嗒智能、行者AI。

Copyright and Content Governance|版权与内容治理

联合信任时间戳服务中心、数美科技、科大讯飞,以及相关版权、合规、投资和产业服务机构。

🏆 2026 Entertainment AI 100|2026 文娱AI百强榜

2026 Entertainment AI 100 recognizes 100 companies whose core business is built around AI-powered media and entertainment products, consumer experiences, or enabling infrastructure. The list is not geography-based. It evaluates whether AI is integral to content, characters, worlds, and interaction systems, and whether the company has built a verifiable value loop across creation, production, distribution, interaction, and feedback.

2026 文娱AI百强榜面向以 AI 文娱产品、消费体验或关键基础设施为核心的企业,遴选100家推动 AI 文娱走向新产品形态的代表性企业。评选不再按企业所在地域划分,而关注 AI 是否成为内容、角色、世界与互动机制的核心组成,并形成“创作—生产—分发—互动—反馈”的可验证价值闭环。

Categories|参评方向

  • Entertainment AI Products & Experiences:AI-native games, interactive storytelling, film, short drama, animation, music, audio, comics, web fiction, virtual characters, social interaction, and content platforms.|AI 原生游戏、互动叙事、影视、短剧、动画、音乐、音频、漫画、网文、虚拟角色、互动社交与内容平台。

  • Entertainment AI Infrastructure:multimodal models, character intelligence, real-time interaction, production toolchains, distribution, localization, copyright, provenance, compliance, and deployment infrastructure.|多模态模型、角色智能、实时互动、文娱生产工具链、分发、本地化、版权、溯源、合规与部署基础设施。

Evaluation|评审维度

  • Media and entertainment innovation and AI-native design 30%|文娱创新与 AI 原生性 30%

  • Experience quality and user engagement 30%|体验质量与用户参与 30%

  • Real market value and growth 25%|真实市场价值与成长性 25%

  • Safety, rights, and ecosystem responsibility 15%|安全、权利与生态责任 15%

Official Page|官方介绍:uniquecapital.feishu.cn/wiki/GnOHwdZZMiD8JmkBT5nct49tnMh

Application|榜单申报:uniquecapital.feishu.cn/share/base/form/shrcn5cWrPZAThRZgxd5zBf9Cxg

👥 Who Should Attend|适合谁参加

Content companies, IP owners, creators, production teams, MCNs, model and creative-tool platforms, content platforms, distributors, growth and localization service providers, investors, copyright and compliance partners, and applicants for 2026 Entertainment AI 100.

内容公司、IP 方、创作者、制作团队、MCN、模型与创作工具平台、内容平台、发行渠道、增长与本地化服务商、投资机构、版权与合规伙伴,以及 2026 Entertainment AI 100 申报企业。

🎟️ Registration|报名说明

You may choose Day 1, Day 2, or both days during registration. Attendance is free but subject to approval. Submitting the form does not guarantee admission. Capacity is limited, so please provide your real name, company, title, and collaboration interests.

报名时可选择参加 Day 1、Day 2 或两天均参加。报名免费,需审核确认;提交信息不代表报名成功,以审核结果通知为准。名额有限,请填写真实姓名、公司、职位及合作需求。

Location
Chengdu Marriott Hotel Financial Centre
Cheng Du Gao Xin Qu Ji Shu Chuang Xin Fu Wu Zhong Xin ( Tian Fu Da Dao Bei Duan Fu Lu ), Wu Hou Qu, 成都高新区 Si Chuan Sheng, China, 610041
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