

San Francisco | Claude For Spatial Computing
βπ₯½ Claude for Spatial Computing Β· Two workshops with Claude Fable 5.1
βClaude Fable 5.1 just shipped, and this is the first Claude Community workshop in San Francisco to put it on a headset. π₯ One evening at Homebrew Club, two workshops, and you walk out with something you built running on a device. β‘
βπ‘ What it's about
βBuilding, not slides. Two hands-on workshops, back to back, each one a full pipeline you follow on your own laptop with Claude Code driving. Hosts walk the tables the whole time. You leave with something running, not something heard. Part of the official Claude Community event series.
βπ οΈ Workshop 1 Β· PICO, Android development with PICO CLI
βBuild for PICO headsets from Claude Code. PICO CLI scaffolds the project, builds it, installs it on the device over adb and profiles it, all from the terminal. MCP servers do the heavy lifting: the PICO spatial agentic tools for scene and SDK knowledge, Blender over MCP for shaping 3D, and Meshy for text and image to 3D, so your assets are generated and placed automatically instead of modeled by hand. Eight PICO 4 Ultra headsets are on the table to run what you build.
βπ Workshop 2 Β· visionOS development
βBuild for Apple Vision Pro from Claude Code. Swift, SwiftUI and RealityKit with Claude writing and iterating the app, the same automatic asset generation feeding your scene, and a run on device for anyone who brings a Vision Pro.
βπ What you get
βπ₯½ Eight PICO 4 Ultra headsets in the room to lend, plus bring your own. Everyone gets headset time. π οΈ Two working pipelines, end to end, driven by Claude Code and Claude Fable 5.1. π€ The agent stack for spatial work, shown live: PICO CLI, the PICO spatial agentic tools, Blender MCP and Meshy. π A room of spatial builders in SF: PICO, visionOS, Unity, WebXR and 3D web people in one place. π Your build in the recap that goes to the Claude Community network.
βποΈ Agenda
βDoors 5:30 Β· Open 6:00 Β· Workshop 1, PICO 6:15 Β· Workshop 2, visionOS 7:30 Β· Show what you built, on a device 8:20 Β· Out 9:00
βπ Who it's for
βDevelopers and designers building for headsets, AR, VR or 3D on the web, and AI builders who have never had a headset on with an agent behind it. No spatial experience required, just the itch to build. π
βπ What to bring
βπ» Laptop with Claude Desktop and Claude Code installed and signed in before the event
βπ Charger and a USB-C cable for the headset
βπ For Workshop 2: a Mac with Xcode and the visionOS SDK installed
βπ₯½ Your own headset if you have one (PICO, Quest, Vision Pro)
βπ Optional: a Meshy account for asset generation. The free tier is enough for the night
βπ Details
βπ Date: Thursday, September 24, 2026
ββ° Time: 5:30 PM to 9:00 PM PDT
βπ Venue: Homebrew Club, 111 Maiden Ln #540, Union Square, San Francisco
βπ£οΈ Language: English
βποΈ Hosts: Rich Lira, Rayyan Zahid and Devinder Sodhi
βπ Host venue: Homebrew Club
βHomebrew Club is a member-run tech space in Union Square for founders, tinkerers and builders exploring the edges of AI, Web3 and frontier tech. 111 Maiden Ln #540 is our room for the night.
βπ§° In the room
βπ₯½ Headsets: PICO 4 Ultra. Eight units on the table for Workshop 1, so what you build runs on the device before you leave.
ββοΈ Nebius, the AI cloud for training and running models on your own GPUs, is in the room tonight.
ββ Registration
βApproval-based: request your spot and we'll confirm by email (confirmation only comes through Luma). β οΈ Space is limited, and entry is for confirmed guests only.