

23-24 June
Kuching, Sarawak, Malaysia
Make It Worth Playing: Gamification Workshop by Manu Menon (Youthopia)
This is a practical talk on gamification for real-world engagement
Session overview
Most gamification fails because it starts with points, badges, and leaderboards.
This talk starts somewhere more useful: why people join, what keeps them going, and what makes them come back.
In this 60-minute session, we will look at how game thinking can be used to improve participation, retention, and behaviour across real-world contexts, not just consumer marketing. The examples are tailored to the Diffusion Borneo audience, with relevance across startups, communities, programmes, events, sustainability, and innovation ecosystems.
Why attend
If you are trying to get people to take action, stay engaged, or care more deeply about what you are building, this session will give you a practical starting point.
The focus is not on gimmicks. It is on designing clearer, more motivating experiences that people want to return to.
What you will take away
Participants will leave with:
a simple way to think about gamification beyond points and badges
a practical starter framework for game thinking
a clearer understanding of what drives participation and repeat engagement
examples relevant to startups, ecosystems, events, and sector-based initiatives
a short checklist to test whether an idea is engaging, useful, and worth building
Who this is for
This session is for:
founders and startup teams
ecosystem builders and community leads
investors and partners
SMEs and operators
researchers and students
policymakers and programme designers
Format
60-minute talk
A concise, practical session with simple frameworks, relevant examples, and takeaways participants can remember and use right away.
23-24 June
Kuching, Sarawak, Malaysia