Cover Image for From 2 Headsets to 150,000 Students: What 5 VR Programs Did Right
Cover Image for From 2 Headsets to 150,000 Students: What 5 VR Programs Did Right
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From 2 Headsets to 150,000 Students: What 5 VR Programs Did Right

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About Event

​The University of Illinois started with just dozens of devices and a ready-made VR library. WECA now runs hundreds of headsets for electrical apprentices. Kentucky Virtual Academy uses 250 licenses for a fully online school. And 700 schools in Belgium are teaching 150,000 students with VR.

​What do they know that you don’t? Not much — they just started. This session shows you exactly how.

​This session walks through all five deployments: what they did, what worked, what surprised them — with a live multiplayer demo where students join from headsets, laptops, and browsers simultaneously.

​You’ll see:

​• Five deployment models (different budgets, class sizes, and goals)

​• Live multiplayer demo — students on headsets, laptops, and browsers in the same session

​• How to structure a VR lesson: theory → simulation → debrief

​• Offline mode, LMS integration, certificates, and teacher support materials

​• Why hardware provisioning and local support are an essential part of every successful VR deployment — with Redstone USA

​Not a product pitch. A practical walkthrough with a live demo you can’t get from a recording.

​For: CTE Directors, Deans of Workforce Development, Career Pathways Directors, and instructors exploring VR for hands-on programs. Live Q&A at the end — bring your questions.

​Event Details

​Date: Tuesday, April 29, 2026

​Time: 3:00 PM EST

​Duration: 60 minutes (includes 10 min Q&A)

​Format: Live Zoom with screen share + live VR multiplayer demo

​CTA Button: Reserve Your Spot

​Speaker Bio

​Dmitry Goldfinch is the CEO and Co-Founder of GWPro.io. Over the past 3.5 years, he has personally onboarded hundreds of education and enterprise clients across 30+ countries — from Fortune 500 companies to community colleges, trade associations, and K–12 school districts. GWPro’s platform of 25+ OSHA/NEBOSH-aligned VR safety simulators is used on more than 6,000 devices worldwide. Dmitry presents regularly on practical VR integration for education and enterprise.

​Redstone USA — GWPro’s US-based hardware and provisioning partner. Redstone specializes in Metaverse Learning solutions: VR/AR/XR hardware sourcing, device configuration, MDM setup, pre-loaded software deployment, flight case packaging, and first-line technical support. They ensure that institutions receive fully configured, ready-to-use VR training stations — delivered to campus with ongoing local support. redstoneusainc.com

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