Cover Image for How top studios kill bad bets – before they cost anything
Cover Image for How top studios kill bad bets – before they cost anything
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PickFu Events
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How top studios kill bad bets – before they cost anything

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About Event

​Most studios make their biggest creative calls on instinct or internal opinion. That's a costly mistake.

​Heather De Bernardi has shipped games and driven growth at studios like EA, Dapper Labs, and Mythical Games. Now, she works across product, marketing, and user acquisition at Scopely, where a wrong call costs real money.

​In this live workshop, she’ll share how her team pre-qualifies game features, concepts, and app store creative with real players – before a dollar of UA spend.

​You’ll also learn how to run your own tests and analyze insights directly from AI tools like Claude, turning a research cycle that used to take weeks into something you can do between meetings.

​What you'll learn:

  • ​How to validate concepts with real players in your genre (and what to do with their feedback)

  • ​Where app store screenshot order and icons cost you installs, and how to test for it

  • ​How fast player signal fits alongside live A/B tests, experiments, and your own analytics

​Who should join: Product, UA, ASO, and creative teams from mobile and gaming studios will get value from this workshop. We'll share free credit to run your own player insight tests. 🎁

Avatar for PickFu Events
Presented by
PickFu Events
Make confident business decisions with real consumer insights. 💬
Hosted By