Cover Image for Intro to Interaction Design and Storytelling
Cover Image for Intro to Interaction Design and Storytelling
Avatar for MeshMap
Presented by
MeshMap
MeshMap is building a 3D map of the world and a network of augmented reality (AR) content. We host in-person AR experiences.
Private Event

Intro to Interaction Design and Storytelling

Registration
Welcome! To join the event, please register below.
About Event

Join us back at the Museo de Arte de Puerto Rico for the second part of our immersive workshop series, this time focused on interaction design and sound. The museum’s gardens and halls will once again be our living canvas as we learn to make virtual content respond to touch, proximity, and sound.

In the morning, you’ll discover how to anchor your AR content precisely in real space using Digital Markers and create dynamic interactions that react to the viewer’s presence. In the afternoon, we’ll explore storytelling through sound, layering music, voice, and ambient audio that transforms each space into an immersive experience.

To hit the ground running make sure that you have attended one of our previous workshops, Intro to Augmented Reality, or have gone through our tutorial video, MeshMap SDK - Unity Project Setup Guide.

What You’ll Learn

Intro to Interaction Design

  • Generate and print digital marker using MeshMap SDK tools

  • Calibrate your 3D scan with physical markers on-site

  • Use proximity triggers for automatic reactions

  • Add interaction logic for user-driven actions

  • Chain triggers to create mini events or guided sequences

Storytelling & Sound Design

  • Create ambient sound zones and voiceovers

  • Trigger sound based on proximity or user actions

Who It’s For

  • Designers & artists exploring interactive storytelling

  • Developers curious about XR input and audio design

  • Students & educators in digital media, design, or games

  • Anyone who joined Workshop, Intro to Augmented Reality, and wants to go deeper

Requirements:

Software: Unity 6.0.0.58f2, GitHub, Polycam (mobile).

​Minimum Computer Specifications

Windows

  • OS: Windows 10 (64-bit) or newer

  • CPU: Intel Core i5-9400 / AMD Ryzen 5 3600 or equivalent

  • RAM: 16 GB minimum

  • GPU: NVIDIA GTX 1660 / AMD Radeon RX 580 or better (dedicated GPU required)

  • Storage: 50 GB free space (SSD strongly recommended)

  • USB: At least 1x USB 3.0 port (for VR headset connectivity)

macOS

  • OS: macOS Monterey (12.0) or newer

  • CPU: Apple M1/M2 chip or Intel Core i7 quad-core (2019 or later)

  • RAM: 16 GB minimum

  • GPU: Apple Silicon integrated GPU or AMD Radeon Pro 5500M (or higher for Intel-based Macs)

  • Storage: 50 GB free space (SSD required)

  • Ports: USB-C / Thunderbolt (adapter may be needed for VR headset connectivity)

Get to know our Instructor

​​Pedro Cruz is a technologist and software engineer with over a decade of experience working at the intersection of spatial computing, AI, and immersive technology.

​​Learn more about our instructor here.

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Location
Museo de Arte de Puerto Rico
299 Avenida José de Diego, San Juan, 00909, Puerto Rico
Avatar for MeshMap
Presented by
MeshMap
MeshMap is building a 3D map of the world and a network of augmented reality (AR) content. We host in-person AR experiences.