

Intro to Interaction Design and Storytelling
Join us back at the Museo de Arte de Puerto Rico for the second part of our immersive workshop series, this time focused on interaction design and sound. The museum’s gardens and halls will once again be our living canvas as we learn to make virtual content respond to touch, proximity, and sound.
In the morning, you’ll discover how to anchor your AR content precisely in real space using Digital Markers and create dynamic interactions that react to the viewer’s presence. In the afternoon, we’ll explore storytelling through sound, layering music, voice, and ambient audio that transforms each space into an immersive experience.
To hit the ground running make sure that you have attended one of our previous workshops, Intro to Augmented Reality, or have gone through our tutorial video, MeshMap SDK - Unity Project Setup Guide.
What You’ll Learn
Intro to Interaction Design
Generate and print digital marker using MeshMap SDK tools
Calibrate your 3D scan with physical markers on-site
Use proximity triggers for automatic reactions
Add interaction logic for user-driven actions
Chain triggers to create mini events or guided sequences
Storytelling & Sound Design
Create ambient sound zones and voiceovers
Trigger sound based on proximity or user actions
Who It’s For
Designers & artists exploring interactive storytelling
Developers curious about XR input and audio design
Students & educators in digital media, design, or games
Anyone who joined Workshop, Intro to Augmented Reality, and wants to go deeper
Requirements:
Software: Unity 6.0.0.58f2, GitHub, Polycam (mobile).
Minimum Computer Specifications
Windows
OS: Windows 10 (64-bit) or newer
CPU: Intel Core i5-9400 / AMD Ryzen 5 3600 or equivalent
RAM: 16 GB minimum
GPU: NVIDIA GTX 1660 / AMD Radeon RX 580 or better (dedicated GPU required)
Storage: 50 GB free space (SSD strongly recommended)
USB: At least 1x USB 3.0 port (for VR headset connectivity)
macOS
OS: macOS Monterey (12.0) or newer
CPU: Apple M1/M2 chip or Intel Core i7 quad-core (2019 or later)
RAM: 16 GB minimum
GPU: Apple Silicon integrated GPU or AMD Radeon Pro 5500M (or higher for Intel-based Macs)
Storage: 50 GB free space (SSD required)
Ports: USB-C / Thunderbolt (adapter may be needed for VR headset connectivity)
Get to know our Instructor
Pedro Cruz is a technologist and software engineer with over a decade of experience working at the intersection of spatial computing, AI, and immersive technology.
Learn more about our instructor here.
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