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Cover Image for Physical AI Symposium
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Physical AI Symposium

Hosted by Tommaso db & Julien Chastel
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Palo Alto, California
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β€‹πŸ‘‰πŸΌ The Physical AI Symposium 2026 brings together researchers, engineers, and entrepreneurs pioneering the intersection of AI, spatial computing, and embodied interaction.

🫑 Powered by Phygtl, Inc. in collaboration with leading universities and industry partners, the Assembly serves as a forum for innovation and applied research around the emerging paradigm of
+ Large World Models (LWM)
+ AI systems capable of understanding real-world dynamics and human context.

🎯 Through keynotes, collaborative sessions, and immersive showcases, participants will share breakthroughs in 3D vision, multi-agent reasoning, and human-AI co-creation.

​PHYSICAL AI SYMPOSIUM 2026 BY PHYGTL

​AGENDA

​From World Models to Living Experience

​Palo Alto, California

​Thursday, April 23, 2026

​9:15 AM – 2:30 PM (PDT)

​Invite-Only Β· Closed-Door In-Person Assembly

​Global Academic Audience (Remote Access)

​ABOUT THE SYMPOSIUM

​The Physical AI Symposium 2026 convenes a highly curated group of researchers, system builders, and founders shaping the next generation of AI systems that understand, model, and interact with the physical world.

​Hosted in Palo Alto, the symposium focuses on the emerging paradigm of:

  • ​Large World Models (LWM) β€” persistent, spatial, dynamic representations of reality

  • ​Human-centered perception and interaction

  • ​Embodied and agentic AI systems

  • ​The transition toward Large Experience Models (LEM)

​09:15 - 09:40 : OPENING KEYNOTE β€” FOUNDATIONS

​When AI Meets the Physical World

​Why perception β€” not language β€” is the real bottleneck

​Category: Vision Β· Geometry Β· Foundations


​09:40 – 10:05 : CORE REPRESENTATION SHIFT

​Gaussian Splatting, Neural Fields & the New 3D

​Paradigm

​How machines represent space now

​Category: 3D / 4D Perception Β· Scene Representation


​10:05 – 10:30 : FROM PAPERS TO REAL TIME

​From Static Scenes to Living Worlds

​Time, scale, and real-time constraints

​Category: 4D Perception Β· Systems Β· Infrastructure


​10:30 – 10:50 β€” Break

​Visual demos: neural scenes, volumetric capture, avatars.


​10:50 – 11:15 : HUMANS IN THE LOOP

​Humans Are Not Objects

​Perceiving people, motion, and intent

​Category: Human-Centered Perception Β· Interaction


​11:15 – 11:40 : EMBODIED INTERACTION

​Perception Is Not Enough

​From seeing to acting

​Category: Embodied AI Β· Agents Β· Perception-Action Loops


​11:40 – 12:05 : GENERATIVE WORLDS

​Generative Worlds Without Hallucination

​Constraining creativity with physics

​Category: Generative AI Β· World Modeling


​12:05 – 12:45 β€” Closed Lunch

​In-room participants only.


​12:45 – 13:10 : THE EXPERIENCE LAYER

​Toward the Large Experience Model (LEM)

​From world understanding to world creation

​Category: Experience Β· Interaction Β· Emergence


​13:10 – 14:00 : CLOSING FIRESIDE

​What Are We Still Getting Wrong About Physical AI?

​Format:

​Moderated fireside Β· 2 speakers max Β· No slides


​14:00 – 14:30

​Closing Β· Next Assembly Β· Informal 1:1s

Location
Please register to see the exact location of this event.
Palo Alto, California
10 Went