Cover Image for Level Up with Unity: Your First Steps into XR Game Development
Cover Image for Level Up with Unity: Your First Steps into XR Game Development
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Level Up with Unity: Your First Steps into XR Game Development

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About Event

This is a one-day Unity XR introductory workshop designed for beginners and creators, hosted by TUM-XR: Student Initiative. From scratch, you’ll build a playable VR basketball mini-game (including physics, UI, and interactive elements) and test it live on VR headsets provided on site.

The workshop combines clear theoretical explanations with guided hands-on practice, keeping coding minimal so you can focus on creativity and gameplay design. In the afternoon, join our Brainstorming & Mingle session to share your work and exchange ideas with other participants.

You will learn:

  • Unity + XR interaction fundamentals (project structure, input handling, scenes, and prefabs)

  • VR physics interactions (throwing/trajectory, colliders, rigidbodies, scoring logic)

  • Mini-game loop design (start/pause/reset, scoring UI, simple levels, and feedback)

  • On-device testing and iteration (Meta Quest Link setup, common debugging techniques)

  • Team collaboration and showcasing (live playtesting and feedback)

Who should attend:
XR beginners, game developers, interaction/product designers, and anyone who wants to create a playable VR prototype in just one day — no deep programming background required.


Schedule

  • 10:00 – 13:00 Unity XR Development Basics (with 2–3 short breaks)

  • 13:00 – 13:30 Lunch / Break

  • 13:30 – 16:30+ Brainstorming & Mingle (open networking, optional project showcase)


Lecturers & Assistants

Lecturers: Joel Christlein, Mohamed Mansuri
Assistants: Ayuko Onoue, Benedikt Geiger, Ankur Deria
(Workshop will be conducted in English.)


Before the Workshop

Please have the following installed:

Recommended:

  • Create an empty Unity project and make sure you can run a sample scene

  • Keep 15–20 GB of free disk space


What to Bring

  • Laptop with Unity installed + charger

  • Mouse (strongly recommended)

  • Water/snacks (short breaks will be provided)

  • Your own VR headset (optional)

VR headsets will be available on site (approx. 1 per 2–3 participants).


Registration Notes

  • Limited seats; priority given to TUM-XR members

  • Please cancel your RSVP if you cannot attend

  • Arrive by 09:45 for check-in and setup


FAQ

Q: Do I need programming experience?
A: No. The focus will be on creativity and interactive design, with minimal coding.

Q: What’s the language of instruction?
A: English.

Q: Do I need to bring my own VR headset?
A: Not required, shared headsets will be provided.

Q: How will lunch be arranged?
A: Free time, there are many options nearby, or you can bring your own.

Q: Will I receive the sample project?
A: Yes, we’ll provide key templates and code snippets for later reference.


Declaration

By registering for this workshop, you agree that photos and/or videos of the event, which may include you, may be taken and used for TUM-XR community promotion purposes.

Location
XR HUB Bavaria Munich
Museumsinsel 1, 80331 München, Germany
Avatar for TUM-XR: Student Initiative
Join Europe's leading initiative for XR innovation
26 Went