

DON'T WORK FOR FREE! Navigating Contract Gigs, Rev Share & IP in Game Dev
Games is a passion industry with an increasingly more difficult barrier to entry. Over the years, many of us have had the same conversations trying to figure out how to navigate "volunteer" projects, unpaid internships, working for equity or rev share, or even the dreaded...working for exposure.
The general rule of thumb is DON'T WORK FOR FREE (for other people), but that doesn't mean you always have to get paid in cash for work to be legit. Sometimes there's real value in taking rev share / equity, or having your credit in a game shipped by a reputable studio.
So how do you tell whether you're in an actually good situation or whether you're being taken advantage of? If:
You're signing away your IP rights
You're crippling your ability to take on other work
You'll actually be credited in a title at the end of the day
Successful funding down the road will actually lead to money for YOU
To dig into all of this, Harris Peskin of ESG Law has generously offered to run a free workshop. We'll cover these topics, plus best practices, red flags to watch for, and have some templates you can take with you.
Bring your questions and your war stories 😬
Come learn how to protect yourself before you sign.
Our speaker: Harris Peskin, Partner @ ESG Law
ESG Law: https://www.linkedin.com/company/esg-law/
(you do not have to be a woman / femme-identifying to attend this workshop)