The Beekly: Kendra Garner, Head of Sustainability & ESG at Electronic Arts
At Electronic Arts, one of the world's largest gaming companies, ESG spans workforce equity and pay analysis, player safety at a scale of 25 billion interactions, supplier engagement across thousands of vendors, AI governance, and a climate program that runs through the Audit Committee — all under one strategy, reporting to one team.
Join us for a conversation with Kendra Garner, Head of Sustainability & ESG at Electronic Arts, on what it actually takes to run corporate sustainability at enterprise scale. Kendra built EA's ESG strategy over four years before stepping into her current role, following prior work leading environmental sustainability for Disney's consumer products business — where she embedded sustainability criteria across 4,000+ licensees and 40,000+ global supplier facilities. She holds a Ph.D. in Environmental Science, and her work bridges rigorous data modeling with the kind of high-level corporate strategy that gets budget, board time, and cross-functional buy-in.
We'll cover:
How EA structures ESG governance — what goes to the full Board, what sits with the Nominating and Governance Committee, and what's owned by the Sustainability Team day-to-day
Decarbonization as one workstream among many: balancing climate targets against people programs, positive play, privacy, and AI governance
Supplier and value chain engagement at scale — moving vendors toward net-zero commitments without slowing the business down
Where ESG data infrastructure breaks down, and what it takes to make disclosures investor-grade and audit-ready
How sustainability earns a seat in strategic conversations rather than getting siloed as a compliance function
If you're building or scaling a sustainability function inside your own organization — and trying to make the case that it belongs at the leadership table — this conversation is for you.