DGN Insights - Tiny Games, Huge Joy: Making 12 games in 12 weeks - Mathijs Koning
"In this talk I'll go over the experiment I did in 2025 as part of my Master thesis: make 12 games in 12 weeks. In this experiment, I tried to learn more about the process of enjoying failure as a game developer, and the importance of finishing games, by (essentially) participating in 12 games jams. In this talk, I try to go over my motivations, discuss the experience and lessons I've learned, and whether or not I would recommend other game developers to do the same."
Bio: "I'm Mathijs Koning. For the last (almost) decade I taught game development in a minor program at the The Hague University and have supported countless students in learning about, and experiencing, the wonderful world of game development. In 2025 I completed my Masters Degree in Indie Game Development at the University of Falmouth. Nowadays, I mostly just make tiny games - and I'll explain why in my talk (;"