Cover Image for Decker 工作坊:超链接文学与家酿软件 Master Class with 7acques
Cover Image for Decker 工作坊:超链接文学与家酿软件 Master Class with 7acques
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Decker 工作坊:超链接文学与家酿软件 Master Class with 7acques

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Workshop: Hypertext Literature & Home-cooked Software

工作坊:超链接文学与家酿软件

Hypertext Literature (HL) represents the pinnacle of narrative possibilities within digital games. Originating with Michael Joyce’s landmark work, Afternoon, a Story, the narrative potential of interactive media sent shockwaves through the field of serious literature for the first time. Although HL has receded into a niche genre in the modern era, its core design philosophies and narrative techniques have subtly permeated the narrative design of all contemporary video games.

超链接文学(HL)是最能体现电子游戏叙事可能性的品类。发端于迈克尔·乔伊斯(Michael Joyce)的里程碑作品《午后,一个故事》(Afternoon, a Story),交互媒介的叙事潜力第一次在严肃文学领域引起震动。虽然 HL 品类在现代已经演变为小众领域,但其设计理念与叙事技巧却潜移默化地融入了现代所有电子游戏的叙事设计之中。

“When the story no longer progresses, or when it cycles, or when you tire of the paths, the experience of reading it ends,” Michael Joyce wrote in the introduction to the first hypertext piece of literature, Afternoon, a Story. Every drag, click, and keystroke should possess its own intrinsic value and metaphor.

“当故事不再推进,或当它循环,或当你对路径感到厌倦时,阅读它的体验就结束了,”迈克尔·乔伊斯在首部超文本文学作品《午后,一个故事》的引言中写道。在这一语境下,每一次拖拽、点击、敲打键盘,都应当具有其独特的价值与隐喻。

HyperCard stands as one of the pioneering products that utilized and popularized the hypertext concept for a broad audience. As a software application and development kit for Apple Macintosh and Apple IIGS computers, it was among the first successful hypermedia systems, predating the World Wide Web.

HyperCard 是最早将超文本概念推广至大众市场的先驱产品之一。作为一款为 Apple Macintosh 和 Apple IIGS 计算机开发的软件应用及开发工具包,它是万维网出现之前最成功的超媒体系统之一。

Combining a database with simple form layouts, flexible graphics support, and an intuitive programming interface, HyperCard was uniquely suited for diverse projects. These ranged from rapid application and database development to interactive systems with no database requirements, command-and-control interfaces, and numerous creative examples within the Demoscene.

这种功能组合——具备简单表单布局的数据库、对图形的灵活支持以及极易上手的编程特性——使 HyperCard 能够胜任多种项目,包括应用程序与数据库的快速开发、无需数据库的交互式应用、指挥与控制系统,以及演示场景(Demoscene)中的诸多创意实践。

HyperCard ignited an information craze that lasted for years. Countless users leveraged it to build custom software, management systems, digital greeting cards, and video games. Even today, many remain nostalgic for the seamless ease of software creation and the distinctive aesthetic style that HyperCard defined.

HyperCard 引发了持续数年的信息狂热,无数用户使用它开发了属于自己的软件、管理系统、电子贺卡和游戏。时至今日,仍有人留恋 HyperCard 带来的那种创作便捷性及其独特的美术风格。

This is precisely where Decker finds its inspiration. When you possess a software development kit that is convenient, fast, and intuitive, you begin to create. Some of these creations are functional, others are purely whimsical, but most are crafted for oneself or for those held dear. This is a vital source of the "Home-cooked Software" ideology—a philosophy of software creation that has become increasingly rare in the modern age.

这就是 Decker 的发端。当你拥有这样一个方便、快捷且符合直觉的开发套件时,你会创作出许多作品。它们有的实用,有的荒诞,但大多是为自己或亲近的人而作。这也是“家酿软件”(Home-cooked Software)这一意识形态的重要来源,这种软件创作观在现代已显得尤为珍贵。

In this workshop, we will explore the concepts of Hypertext Literature and Home-cooked Software while mastering the practical skills of the Decker development kit. Together, we will build three engaging projects. By the end, you will possess the knowledge to compose a digital love letter for your partner or family and the foundation to further explore advanced software development concepts independently.

在此次工作坊中,我们将共同探索并理解“超链接文学”与“家酿软件”的概念,并深入学习 Decker 开发套件的实操技巧,共同完成三个有趣的项目。最终,你将拥有充足的知识为你的伴侣或家人写一封“电子情书”,并具备支持自学更深层次软件开发概念的能力。

Instructor / 讲师介绍

7acques Engine Polymath & Game Studies Researcher 全栈引擎开发者 / 游戏研究学者

7acques is a seasoned developer and media researcher whose technical mastery originates from deep-level development in Unreal Engine, yet his practice extends far beyond the confines of any single industrial pipeline. With extensive hands-on experience across Unity, Godot, and GameMaker, as well as deep involvement in Fantasy Consoles (such as PICO-8 and Picotron) and various niche, minimalist frameworks, he possesses a panoramic understanding of game creation tools.

7acques 是一位资深开发者与媒介研究者,其技术造诣源于对 Unreal Engine 的底层深耕,但其实践早已超越了单一工业流水线的限制。他在 UnityGodotGameMaker 等主流引擎中拥有丰富的实战经验,并深入涉猎“幻想游戏机”(如 PICO-8、Picotron)及各类极简小众框架。这种跨平台的视野使他对游戏创作工具有着全景式的深刻理解。

For 7acques, the choice of an engine is not merely a technical decision but a profound expression of Technical Ideology. He is a staunch advocate for the "Local-first" and "Home-cooked" software movements, utilizing functional paradigms like Fennel and Janet to explore REPL-Oriented Development (ROD). His work focuses on Retro Aesthetics and Experimental Games, treating technical artifacts—such as the "Hyperlink" or the "Parser"—not just as mechanics, but as the foundational structures of Game Ontology.

对于 7acques 而言,引擎的选择不仅是技术方案的权衡,也是技术意识形态的深刻表达。他是“本地优先(Local-first)”与“家酿软件”运动的坚定倡导者,擅长利用函数式范式探索 REPL 定向开发(ROD)。他的研究与创作聚焦于复古美学实验性游戏,将“超链接”或“解析器”等技术产物视为游戏本体论的底层结构,而非单纯的功能机制。

By bridging high-performance engineering with contemporary literary theory, 7acques seeks to lower the barriers to creative expression. His mission is to return the power of code to the individual as a vessel for humanistic critique.

通过将高性能工程实践与当代文学理论相结合,7acques 致力于降低个体表达的门槛。他的目标始终是让代码回归个人,使其成为承载人文批判与哲学思考的容器。

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