

The $10M Audience Multiplier Model: How to Dominate Your Steam Launch
Don’t miss Immutable Co-founder & President Robbie Ferguson LIVE as he reveals the $10M Audience Multiplier Model: the same system top studios used to dominate their Steam launches.
95% of studios spend 2+ years and millions of dollars building their game… only to hear crickets at launch.
The result? Studios shut down, and a developer’s life’s work dies on arrival.
After working with 700+ games, we’ve found one truth:
A superior pre-launch marketing model is the #1 predictor of whether a game succeeds or fails.
For the first time ever, Robbie is breaking down:
→ The $10M Audience Multiplier Model (how Ubisoft doubled acquisition efficiency & Treeverse hit #1 on Twitch within 24 hours)
→ The gamified quest system that converts wishlisters into engaged players
→ The optimized landing page structure that increased signups by 40% for Might & Magic Fates and 8 Ball Pool
→ How to turn anonymous wishlisters into warm, primed player profiles
If you’re leading a game studio and you must have a successful launch, this is the most important webinar you’ll attend this year.
Free gift for all attendees.
LIVE only. Register now.