Cover Image for The $10M Audience Multiplier Model: How to Dominate Your Steam Launch
Cover Image for The $10M Audience Multiplier Model: How to Dominate Your Steam Launch
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Immutable
Supercharge your game's growth
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The $10M Audience Multiplier Model: How to Dominate Your Steam Launch

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Don’t miss Immutable Co-founder & President Robbie Ferguson LIVE as he reveals the $10M Audience Multiplier Model: the same system top studios used to dominate their Steam launches.

95% of studios spend 2+ years and millions of dollars building their game… only to hear crickets at launch.

The result? Studios shut down, and a developer’s life’s work dies on arrival.

After working with 700+ games, we’ve found one truth:
A superior pre-launch marketing model is the #1 predictor of whether a game succeeds or fails.

For the first time ever, Robbie is breaking down:
→ The $10M Audience Multiplier Model (how Ubisoft doubled acquisition efficiency & Treeverse hit #1 on Twitch within 24 hours)
→ The gamified quest system that converts wishlisters into engaged players
→ The optimized landing page structure that increased signups by 40% for Might & Magic Fates and 8 Ball Pool
→ How to turn anonymous wishlisters into warm, primed player profiles

If you’re leading a game studio and you must have a successful launch, this is the most important webinar you’ll attend this year.

Free gift for all attendees.

LIVE only. Register now.

Avatar for Immutable
Presented by
Immutable
Supercharge your game's growth
53 Going