

Mobile game design: Reimagining a classic for modern players
Ever wondered what it takes to design a mobile game?
Curious how a classic gameplay can be reimagined for modern players using today’s tools and design thinking?
On April 16, 6 PM, at DevPlant Cowork, we meet again for our next IxDF Meetup.
Join Cristiana as she walks us through her experience designing a mobile game inspired by the classic Frogger, using her UX, illustration and animation skills.
From onboarding flows to dealing with a different set of constraints specific to game design, this session dives into what works (and what doesn’t) when applying UX principles to game design.
Our Speaker
Cristiana is a UX Designer at Visma with a background in architecture. In parallel, she worked on a mobile game project where she blended UX, illustration and animation. Passionate about gamification and storytelling, she's bringing structure and creativity together to craft engaging, player-centred experiences.
You’ll experience
A clearer understanding of how UX applies to game design
Practical insights on onboarding players and shaping learning curves
Real examples of game design decisions under constraints
Networking, exchanging ideas, new opportunities, or simply reconnecting with the local UX community
Schedule
Check-in opens: 18:00
Event starts: 18:30
Q&A + Networking
This time, we have the space all to ourselves, thanks to our host DevPlant Cowork. Spots are limited, please confirm attendance and let us know in advance if you can’t make it.
You don't need to be a member of IxDF to attend.
Keep in touch
💬 Stay connected trough our Whatsapp group
🎯 Learn more about UX on IxDF