Cover Image for Audio Buffer London
Cover Image for Audio Buffer London
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About Event

Audio Buffer is our monthly meet-up for audio developers and creative technologists - bridging the gap between academic theory and the gritty reality of releasing professional audio products.

Led by Sinan Bokesoy (sonicLAB / sonicPlanet) and hosted by MTUK, Audio Buffer is aimed at anyone developing software-based music tools, be they music tech students, or those working as composers, sound designers, and other creative technologists.

In a world of online isolation, we provide a physical workshop-style environment to build, network, and stress-test ideas.


"Show us your screens." 💻🔊: The Live Coding Revolution

Session #02 of Audio Buffer London is here. This month, we are moving from the solitary "black box" of audio dev into the radically transparent world of Live Coding.

Led by Sinan Bokesoy and hosted by MTUK, we are tearing down the engine to look at how raw code becomes a living audio environment. 

Using generative and chance processes to make music has been the interest of composers and artists even before computers allowed a huge increase in scale, speed and possibility. From the early 2000s communities such as TOPLAP began exploring how algorithms could write live, in full view of the audience as a performance.

By 2011, UK musicians merged this hacker philosophy with rich club culture to birth the "Algorave" — a global phenomenon where the solitary, frustrating act of programming is transformed into a vulnerable, shared, and radically transparent stage performance.

In this session, we will discuss the philosophical pillars that make this scene so compelling: why process trumps product, how compact instructions generate complex sonic events, and how the "Zero-Installation" power of modern web APIs has turned the browser into the ultimate, highly accessible live coding environment.

The first part of our session welcomes our guest presenters on this topic ; Louis BusbySenior Lecturer for the MSc Applied Machine Learning for Creatives at the Creative Computing Institute, UAL and Guillaume Piccareta , Developer at IRCAM Innovation and Research Means department / Paris. Both are actual performers of “Live Coding” exploring generative algorithms and process based aesthetics via their performances.  

The second part of our session is dedicated to Student Prototypes: Under the Hood Live "Code & UI" reviews. This is the core of the workshop. Local students present their work-in-progress for candid, expert feedback. No polish required; we want to see the engine and the logic beneath the surface.

In the final part we'll lead an open discussion. We'll tackle the questions about the skills, tech stacks, and workflows actually required to innovate.

Location
H.O.M.E (House of Music and Entertainment)
20 Commercial St, London E1 6LP, UK
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