

Building a Game app on BASE by OWB Studio
As the "Super-App" era dawns, the window to capture the next billion users is opening. Join us for a 30–45 minute workshop with OWB Studio, creators of the game Clash of Coins, to learn how they are building on Base.
🚨 The Problem
The Distribution Dead-End: Traditional Web3 onboarding is full of friction. Standalone apps struggle to acquire users in a saturated market, leading to high CAC and low growth.
The Retention Crisis: Most GameFi projects see players cash out and leave. Building a game that retains users for ~200 days requires a shift from simple incentives to genuine habit-forming loops.
The Profitability Gap: Many Web3 games rely on unsustainable token emissions. Projects need a "Risk-to-Earn" model that compounds value and generates positive revenue from day one.
🌍 Why this workshop matters for BGA Members
Master the Mini-App Wave: Learn why "Super-Apps" are the new frontier for gaming distribution and how to position your Base project to tap into 1B+ potential users.
Engineer True Retention: Discover the "Capture – Build – Outplay" frameworks that turn casual installers into hardcore community members with high LTV.
Build for Profit, Not Hype: Understand the mathematical model (Competitive x Risk-to-Earn x Token Flywheel) that creates a revenue-positive economy today, not years from now.
Scale on Base: See real-world data on how infrastructure, audience, and timing align on Base to support millions of daily active users (DAU).
📈 Agenda
The "Mini-App" Opportunity on Base
Engineering the "Hook": Designing for Habits
The "Risk-to-Earn" Economic Model
The "Grow Engine": Aligning Retention with GTM
Case Study: Clash of Coins (30k DAU & 500k Installs)
And more...
🧪 Open Q&A