

Real-Time 3D with Unreal Engine | Presented by Ubisoft Artist
Want to break into the game industry but don’t know where to start?
Join this free live session and learn how real-time 3D is used in actual game studios.
Led by a Ubisoft artist and former ILM professional, this session gives you a clear look at how games are built using Unreal Engine and what it takes to enter the industry.
In this session, you will learn:
• How real-time 3D workflows work in Unreal Engine
• How studios like Ubisoft and ILM operate
• What skills you need to break into the game industry
This is not theory. This is how production actually works.
If you’re serious about becoming a game artist or working in real-time 3D, this is your starting point.
Session Details:
Date: 17 April 2026
Time: 8:00 PM (Singapore Time)
Format: Live Online (Zoom)
Seats are limited and registration is required.
We’re also running a concept art session on the same day. If you’re keen to explore this path, you can join here:
The session is led by Kingston, our Program Director, former Senior Art Director of FZD (Feng Zhu Design) who has trained many successful students now working at studios like Bandai Namco and Riot Games.