


How NYT Games Builds Products People Can’t Quit
What does it take to build products that become daily habits — the kind people come back to again and again?
Join Jonathan Knight, Head of Games at The New York Times, for a candid conversation on how his team is turning puzzles like Crossword, Spelling Bee, and Connections into cultural phenomena that drive engagement, retention, and revenue for the NYT.
We’ll unpack:
How NYT Games prototypes, tests, and scales new products
The balance between human creativity and AI in building engaging experiences
Why games are central to the NYT’s subscriber growth and retention strategy
Lessons product and engineering leaders can apply to their own teams
Whether you’re scaling a product team, experimenting with AI, or looking to build the next sticky product, you’ll walk away with insights you can put into practice immediately.
