

VR in education: the first 10 steps to successfully implement the technology
Most VR implementation advice comes from people who’ve seen it in theory.
Dr. Shannon Putman has done it at scale.
She spearheaded the largest school district-led VR deployment ever recorded — 2,450 Meta Quest 2 headsets deployed to Kentucky high schools, CTE centers, and special education programs across the Commonwealth, starting from just 50 headsets. She built the first elementary VR lab in Kentucky. She’s been in classrooms, not boardrooms.
On April 21, she’ll walk through the 10 steps that determine whether VR becomes part of how a CTE or workforce program teaches — or ends up unused.
This is not a product demo. This is a practitioner sharing what actually happens when you put headsets in front of instructors and students who’ve never used VR before.
You’ll leave with a practical framework covering:
How to define the right problem before selecting any technology
How to map VR to your existing curriculum without rebuilding your lesson plans
How to prepare instructors so they feel confident, not ambushed
What a VR lesson structure looks like in practice — from first session to exam mode
How to use multiplayer to run a full classroom with limited devices
How to handle hesitant students without derailing the lesson
How to connect to your LMS before you scale beyond your pilot
What to measure, and how to know if implementation is actually working
These steps come from programs that have already done it:
Kentucky Virtual Academy (KYVA), USA
A fully online public school in Kentucky that deployed GWPro VR simulations across its CTE programs — including remote learners who received headsets at home across the entire state. Partnering with Putman XR Consulting, KYVA built a staged onboarding model that is now replicable across other online schools.
Kentucky Department of Education (KDE), USA
The largest school district-led VR deployment ever recorded. In Fall 2023, KDE deployed 2,450 Meta Quest 2 headsets to Kentucky high schools, career technical education centers, and special education programs — unboxed, provisioned, and delivered in under two weeks. The initiative was spearheaded by Dr. Shannon Putman, starting from 50 headsets and scaling to a statewide program across the Commonwealth of Kentucky.
WECA (Western Electrical Contractors Association), USA
150+ devices for electrical apprentice training across the US, with LMS tracking for unlimited students and zero major capital investment per site.
POKE College, Finland
VR integrated across 19 vocational tracks, starting with a concrete safety challenge: how do you train students for wind turbine work without exposing them to live high-voltage equipment.
RTC Antwerpen, Belgium
One of Europe’s largest VR education deployments: 1,000+ devices, 168 schools reached, 900+ educators trained, 23,856+ hours of recorded VR usage.
The technology is the easy part. The implementation is where programs succeed or stall.
Who Should Attend
CTE Directors
Technical Education Instructors and Program Coordinators
Workforce Development Leaders
Deans of Instruction
Apprenticeship & Skilled Trades Program Managers
What Attendees Receive
VR Teacher’s Handbook — module-to-curriculum mapping for trades programs
14-day free trial with full module access and personal account manager
Session recording sent to all registrants
Speaker
Dr. Shannon Putman — Founder, Putman XR Consulting
Dr. Shannon Putman is one of the most recognized leaders in immersive VR implementation in education. A former classroom educator with 15+ years of teaching experience, she brings a practitioner-first perspective that most edtech speakers simply don’t have.
Her credentials include:
Architect of the single largest K–12 immersive VR rollout in the United States
Spearheaded the Kentucky Department of Education deployment — 2,450 Meta Quest 2 headsets to CTE centers, high schools, and special education programs across the Commonwealth
Led the Kentucky Virtual Academy VR deployment — headsets distributed to students across the entire state of Kentucky
Creator of the first immersive VR lab in an elementary school in Kentucky
Led the Kentucky Virtual Academy VR deployment — headsets to students across the entire state
University professor teaching immersive VR and marketing
Developer of real-world Division I college football VR cognitive training programs
15+ years of classroom teaching experience before founding Putman XR Consulting
Host of “POPS — Putman’s Podcast” for busy educators
LinkedIn: linkedin.com/in/dr-shannon-putman-03b06516
Seats for live participation are limited. Register now to reserve your spot.