

2026 Indie Arcade Party with: Unity, VIVERSE & Genies
Experience the largest Indie Arcade Party during the week of GDC 2026! As an official GDC Affiliate Event, SF Game Development invites you to our 5th annual night of game industry networking and indie game showcases. Join over a thousand developers at the iconic DNA Lounge in San Francisco on Tuesday, March 10th. Proudly hosted alongside Unity, VIVERSE, and Genies, this is the FREE GDC party you can't miss. RSVP now on Luma to secure your spot for the ultimate San Francisco game dev celebration! Also, if you want to bring a friend, just send them the event link here and have them register themselves (we need an accurate guest count per GDC guidelines).
🔥 Four massive rooms packed with game demos, tech-talks and music
🎲 35+ indie game demos from members of the SF Game Development community
🎤 8 tech talks featuring industry-leading companies & speakers
🎵 Video game-themed music in The Lounge for dancing
Whether you're a developer, publisher, artist, student, indie creator, journalist, or just love games, this is the perfect place to expand your career and learn about new games and solutions coming to market.
🚀 No GDC pass? No problem! This event is open to the public (18+)
🎥 Want a taste of last year’s event? Watch the recap video!
🔗 Want to showcase your game? Apply today!
Speaker Lineup:
🕢 7:30 PM – Unity | Corrie Green, Senior Developer Advocate
🎙️Performance Analysis and Solutions in Unity 6 🎙️
This session explores common performance pitfalls encountered during development, and shows how to isolate them using Unity 6’s suite of analysis tools—including the Profiler, Memory Profiler, Project Auditor, and build analysis tools—and demos comparisons with best practices to improve scene performance.
🕗 8:00 PM – VIVERSE | David Goodwine, Chief Academic Innovation Officer and Executive Director at the School of Game Development, Academy of Art University, and Michael Morran, Creator Relations Manager at VIVERSE
🎙️Radical Reach: Why the web is the new secret weapon for game developers🎙️
This conversation looks at how today’s tools, engines, and web platforms let developers launch, find audiences, and monetize independently. We’ll discuss the industry’s biggest tech inflection points, the comeback of 2D/stylized approaches, and why success doesn’t require competing on bleeding-edge graphics.
🕣 8:30 PM – Genies | Carl Domingo, Head of Developer Relations
🎙️Avatars Made Easy: Accelerate Character Customization with Genies 🎙️
Building systems that allow character customization is challenging and time consuming, but players are more immersed when they identify as the character they see. With Genies, you can enable full personalization of their avatar in minutes - from their clothes to their facial features. Learn how you can save time with the Genies Avatar SDK and content creation tools, so that you can focus on making your game fun!
🕤 9:00 PM – Unity | Esteban Maldonado, Senior Developer Advocate
🎙️ Unity 6.3 Multiplayer Template Overview 🎙️
This session explores the new Unity 6.3 3rd-person gameplay multiplayer template that accelerates the creation of your shared online experience, with easily customizable and extendable gameplay.
🕘 9:30 PM – VIVERSE | Speaker information to be updated
🎙️Port Once, Distribute Everywhere: Unity on VIVERSE🎙️
Learn how small studios and individual creators are expanding their reach and revenues by porting Unity projects to VIVERSE on the web.
🕙 10:00 PM – Genies | Carl Domingo, Head of Developer Relations
🎙️Create, Use, and Sell Your Own Avatar-Ready Clothing🎙️
Learn how the Genies Avatar SDK helps you to monetize digital clothing that creates a more personal experience in your game. With Genies, clothing you upload is automatically fit and rigged onto Genies avatars, giving you easy opportunities to reward to players.
🕚 10:30 PM – SF Game Development | Jordan Schuetz, Organizer
🎙️Marketing Is Game Dev: Why Great Games Don’t Sell Themselves 🎙️
You spent months perfecting your gameplay, polishing your art, and balancing every mechanic — but none of it matters if no one plays your game. In this talk, we’ll break down why marketing isn’t a post-production task — it’s part of game development itself. We’ll explore how successful indie devs are using product marketing from day one to build traction, gather player feedback, and position their games for success in crowded, oversaturated markets.
🕚 11:00 PM – Announcing Soon
📧 Contact for future sponsorship inquiries: [email protected]
About SF Game Development:
SF Game Development is the largest gaming meetup in the United States, with over 10,000+ members, and this is our favorite after-hours event of the entire year! You do not need a GDC pass to attend, this is an event open to the public, so please RSVP, attend and show your support. Get ready to network, and celebrate the vibrant world of game development at our epic after party and expo! By registering, personal data may be shared with third parties. See you there! 🚀