

GDC Production Workshop Part 2: Alpha to Launch
This year’s Production Workshop examines every stage of the game development lifecycle, from Conception to Launch, highlighting the critical hard and soft skills required to successfully navigate them.
This session is a deep dive into solving complex, real-world problems. Far from a "Production 101" course, this is a fully interactive day featuring roundtable exercises and collaborative discussions. Beyond the planned curriculum, participants are encouraged to workshop their own past and current challenges with the help of facilitators and peers.
The afternoon also features a panel of experienced producers representing a wide range of expertise, from Casual and Mobile games to AAA, Co-Dev partnerships, and Publishing. Following the panel, the day concludes with a “Quick Fire” mentoring session where attendees will have the opportunity to sit down with the speakers for direct insights and advice.
Takeaway
Learn actionable strategies for tackling complex development problems
New tools for your production kit and expert advice on your specific workplace hurdles
Speakers
Fleur Marty | Executive Producer, Gearbox Montreal
Dave Ranyard | CEO, Dream Reality Interactive
Brynley Gibson | Executive Producer, Sharkmob Games
Ella Vance | Director of Production, Games, The New York Times
Shayna Moon | Senior Technical Producer, CD Projekt RED
Daphné Moyal | Production Director, Virtuos Montréal
Zachary Beaudoin | CEO & Executive Producer, T-Minus Zero Entertainment
Shelby Martin | Lead Producer, 2K
Pamina Bou | COO, Dream Reality Interactive
*Please note that a GDC pass is required to attend this talk.