Cover Image for GDC Production Workshop Part 2: Alpha to Launch
Cover Image for GDC Production Workshop Part 2: Alpha to Launch
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Presented by
Virtuos @ GDC26
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Private Event

GDC Production Workshop Part 2: Alpha to Launch

Registration
Past Event
Welcome! To join the event, please register below.
About Event

This year’s Production Workshop examines every stage of the game development lifecycle, from Conception to Launch, highlighting the critical hard and soft skills required to successfully navigate them.

This session is a deep dive into solving complex, real-world problems. Far from a "Production 101" course, this is a fully interactive day featuring roundtable exercises and collaborative discussions. Beyond the planned curriculum, participants are encouraged to workshop their own past and current challenges with the help of facilitators and peers.

The afternoon also features a panel of experienced producers representing a wide range of expertise, from Casual and Mobile games to AAA, Co-Dev partnerships, and Publishing. Following the panel, the day concludes with a “Quick Fire” mentoring session where attendees will have the opportunity to sit down with the speakers for direct insights and advice.

Takeaway

  • Learn actionable strategies for tackling complex development problems

  • New tools for your production kit and expert advice on your specific workplace hurdles

Speakers

*Please note that a GDC pass is required to attend this talk.

Location
Moscone Center
747 Howard St, San Francisco, CA 94103, USA
Room 204, South Hall
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Presented by
Virtuos @ GDC26
Hosted By