

MoMI LAB presents Escape the Internet (Preview)
Reception, gameplay in the Redstone Theater, followed by discussion with Lucas Rizzotto and Pete Cybriwsky
The internet is in shambles . . . and it's time to leave it for good. In this game built for a movie theater, you and other audience members play as internet refugees armed only with your phones. Your mission? To escape the AI slop apocalypse and reach the Island of Sanctuary, rumored to be the last good place on the internet.
Escape the Internet blends cinema, gaming, and theater to create a live interactive game to be played in person with lots of people. Hot off of its SXSW premiere and before it heads to audiences across the globe, experience a preview of the game at MoMI! The game will have its world premiere at the Tribeca Festival on June 4 and 11.
Lucas Rizzotto is an award-winning inventor and viral artist creating new ways to tell stories. Whether he’s crafting an immersive VR story, a movie made on social media one minute at a time, or a narrative game designed to be played by a crowd of hundreds of people, his work consistently pushes boundaries while being consistently innovative, introspective, and viral.
Pete Cybriwsky is an artist and creative technologist turning personal data into shared experiences. His viral data-art projects, including Spotify DNA and Strava Receipts, have reached over 10 million users and accumulated over a billion views across social media.
FREE with RSVP. Capacity is limited. Tickets will be distributed first-come, first-served.
Timeline:
6:00–6:45 p.m. Opening reception with food and drink
6:45 p.m. Gameplay in Redstone Theater
8:00 p.m. Discussion and Q&A with Lucas Rizzotto, Pete Cybriwsky, and Gabo Arora, MoMI Director of Strategic Initiatives
About MoMI LAB: A new initiative of Museum of the Moving Image, MoMI LAB is the people’s lab for emerging technology and culture, opening spring 2026 in the Museum’s lower level. MoMI LAB is a free, artist-led co-creation and educational studio where the public can engage directly with emerging technologies—not only to use them, but to understand, question, and shape how they are transforming everyday life. Activities in the LAB will include artist residencies, public programs, and hands-on access.