

ENTROPY Artist Workshops/艺术家工作坊
ENTROPY — Artist Workshops
ENTROPY — 艺术家工作坊
05.09.2026 · 13:00–15:00 · Gwantsi Studio, Shanghai
ORGANIZED BY: AfterLoop x Leon Krykhtin
主办方:AfterLoop x Leon Krykhtin
MEDIA SPONSORS: RADII magazine, MANA
媒体赞助商: RADII magazine, MANA
Four workshops in the day. One performance at night.
白天四场工作坊,夜晚一场演出。
Before the room goes dark, the four artists performing that evening open their working methods to fifteen people each. Not lectures — sessions at the desk, with the tools running. You arrive with a laptop and leave with something built: a field recording turned into material, a working audiovisual prototype, a scene fitted to a curved wall, a thirty-second world.
在场馆暗下来之前,当晚登台的四位艺术家将各自的工作方法向十五人开放。这不是讲座——而是在工位前、软件运行状态下的实作。你带一台笔记本电脑前来,带走一件真正做出来的东西:一段被转化为素材的田野录音、一套可运行的视听原型、一个贴合曲面墙体的场景,或一个三十秒的世界。
All four run simultaneously, 13:00–15:00. Choose one.
四场工作坊同时进行,13:00–15:00。请选择其中一场。
Every workshop ends where the performance begins. Whatever you make during the day, you'll recognise its logic on the screen that night.
每一场工作坊的终点,正是演出的起点。白天你所构建的一切,夜晚都将在屏幕上认出它的逻辑。
REGISTRATION OPENS [DATE] · 10–15 PLACES PER WORKSHOP
报名开启:[日期] · 每场限 10–15 人
01 · Georgy Robakidze — Urban Sound Mapping
01 · Georgy Robakidze — 城市声音测绘
Place, time and sonic environments
地点、时间与声音环境
Listening as a form of documentation. Field recording methods, the rhythms a city gives away when you stop looking at it, and how raw recordings become archives, sound maps and finished work.
将聆听作为一种记录方式。田野录音方法、城市在你停止观看时才显露的节奏,以及原始录音如何成为档案、声音地图与完成的作品。
02 · Ewan Qian — Create Your Own Real-Time Audiovisual System
02 · Ewan Qian — 构建你自己的实时视听系统
Sound, image, interaction
声音、图像、交互
Build the instrument, not the file. Audio analysis, parameter mapping, web-based creative coding and AI-assisted prototyping — you leave with a personal audiovisual system that runs.
制造乐器,而非文件。音频分析、参数映射、基于网页的创意编程与 AI 辅助原型开发——离开时,你将拥有一套可运行的个人视听系统。
03 · Leon Krykhtin — TouchDesigner for Immersive Room Exhibitions
03 · Leon Krykhtin — 沉浸式空间展览中的 TouchDesigner
Designing for curved screens
为曲面屏幕而设计
Content made for a room rather than a rectangle. Reading geometry, resolution and viewing position; generative source material through noise, particles, GLSL and AI video; then calibration, test screening and live deployment.
为空间而非矩形画框创作内容。解读几何形态、分辨率与观看位置;通过噪波场、粒子系统、GLSL 与 AI 影像生成源素材;再到校准、试映与现场部署。
04 · Comet — Ritual Engine
04 · Comet — 仪式引擎
A real-time future mythmaking lab
一场实时的未来神话构建实验
Start from a private vision of the future and end with an interactive 3D work. WebGL / Three.js, sound-driven particles and camera, vibe coding with Codex — no prior coding required. The lab is about how an artistic idea becomes technical language.
从一个私人的未来图景出发,最终完成一件可交互的 3D 作品。WebGL / Three.js、由声音驱动的粒子与镜头运动、借助 Codex 的氛围式编程——无需任何编程基础。这场实验探讨的是:一个艺术构想如何转化为技术语言。
PRACTICAL / 实用信息
Date 日期05.09.2026 2026年9月5日Time 时间13:00–15:00All four workshops run in parallel — one place per person
四场工作坊同时进行,每人限选一场Price 费用350 RMB per person · pay on entry
每人 350 元人民币 · 入场现付Venue 场地Gwantsi StudioAddress 地址C1, No. 48, Lane 1088 Yuyuan Road, Changning District, Shanghai
上海市长宁区愚园路1088弄48号 C1 座Capacity 人数10–15 participants per workshop / 每场 10–15 人Bring 请携带A laptop 一台笔记本电脑