

Booth Session: Selling the Illusion: Smoke FX Players Believe
Registration
About Event
A deep dive into the technical and artistic workflow for crafting high-fidelity, performant in-game smoke effects, offering valuable techniques and tools for VFX artists to improve realism and efficiency in their smoke simulations.
Speakers
Nick McElmury - VFX Director, Beyond-FX - A Virtuos Studio
*Please note that a GDC pass is required to attend this talk.
Location