

How to Build Multi-View Apps with Emulator, Spatial SDK & WebSpatial
PICO OS6 changes how spatial apps are built.
Multiple apps can now share the same space, run side by side, and you can build without a headset. This session walks you through the full stack, hands-on.
🥽 PICO OS6: Generate, edit, and customize 3D worlds from text, images, and video, and show real-world examples of implementation
⚙️ Spatial SDK: Build spatial apps that mix 2D panels, 3D content, and real-world passthrough
🖥️ Emulator: Get 3D bounding boxes on splats in <1 minute and turn splats into interactive scenes
🌐 WebSpatial: Take your web app spatial - no native code required, runs on PICO OS6 alongside everything else
You'll learn how to:
Design for the XR "desktop"
Build native spatial apps
Develop and test without a headset
Deploy web-based multi-view apps
This workshop is the perfect preparation for the Worlds in Action Hack in LA, just before SIGGRAPH:
Join our other session:
🗓️ Agenda:
⏰ 11:00 AM – 11:15 AM
🌍 PICO OS6 Overview
👤David Gene Oh
📝 What PICO OS6 brings and what it unlocks for developers
⏰ 11:15 AM – 11:45 AM
🌍 Spatial SDK Development
👤 Matt Belland
📝 Building native spatial apps - floating layouts, 3D scenes, and multi-panel coordination
⏰ 11:45 AM – 12:15 PM
🔍 Emulator Overview
👤 Nigel Hartman
📝 Setting up and using the emulator to develop and test spatial apps without a headset
⏰ 12:15 PM – 12:45 PM
⚙️ WebSpatial Development
👤 Nigel Hartman
📝 Building and deploying web-based multi-view spatial apps
⏰ 12:45 PM – 1:00 PM
💬 Live Q&A: Spatial SDK, Emulator & WebSpatial
⏰ 1:00 PM – 1:15 PM PT
📱 Building with ReactVision
👤 Oliver Edis
📝 From idea to functioning app, plus advanced features: geospatial anchors and on-device object detection
⏰ 1:15 PM – 1:30 PM PT
🗨️ Live Q&A: ReactVision
Speakers:
👤 Matt Belland is a senior Android engineer at ByteDance with a background spanning robotics, autonomous drones, and immersive tech. With experience at Meta, Skydio, and a degree from Olin College of Engineering, he works at the intersection of Android development, AI-powered interfaces, and spatial computing — bringing hands-on engineering depth to the PICO Spatial SDK.
👤 David Gene Oh is a global developer advocacy leader at ByteDance with 10+ years of experience building XR developer platforms across MR/AR/VR/AI. He is also the founder of Dopamine, focused on advancing XR gaming and digital ownership.
👤 Nigel Hartman is a software engineer working across AI, XR, and spatial computing. With a background in bioinformatics and experience at Deutsche Telekom, he builds immersive digital experiences that connect scientific insight with real-world applications. A Snap Spectacles developer and founder, he has won multiple XR hackathons, including the Snap Spectacles Community Challenge, and focuses on advancing AI-driven spatial computing.
About:
Pico is committed to R&D, production and sales of VR headsets, specifically focusing on the VR All-in-one headset. Pico’s products have the latest and most advanced hardware configurations as well as independently- developed core technologies.
Pico also gives priority to the cultivation of content ecology. Pico Store as gathered the best creative content from around the globe.
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