

How to Build Multi-View Apps with Emulator, Spatial SDK & WebSpatial
PICO OS6 changes how spatial apps are built.
Multiple apps can now share the same space, run side by side, and you can build without a headset. This session walks you through the full stack, hands-on.
🥽 PICO OS6: Generate, edit, and customize 3D worlds from text, images, and video, and show real-world examples of implementation
⚙️ Spatial SDK: Capture real-world spaces with spatial scanning hardware and learn end-to-end reconstruction workflows
🖥️ Emulator: Get 3D bounding boxes on splats in <1 minute and turn splats into interactive scenes
🌐 WebSpatial: Take your web app spatial - no native code required, runs on PICO OS6 alongside everything else
You'll learn how to:
Understand the multi-view architecture
Build native spatial apps
Develop and test without a headset
Deploy web-based multi-view apps
This workshop is the perfect preparation for the Worlds in Action Hack in LA, just before SIGGRAPH:
Join our other session:
🗓️ Agenda:
⏰ 11:00 AM – 11:15 AM
🌍 PICO OS6 Overview
👤David Gene Oh
📝 What PICO OS6 brings and what it unlocks for developers
⏰ 11:15 AM – 11:30 AM
🌍 Spatial SDK Development
👤 Matt Belland
📝 Building native multi-view spatial apps - layouts, anchors, and multi-window workflows
⏰ 11:30 AM – 12:00 PM
🔍 Emulator Overview
👤 Nigel Hartman
📝 Setting up and using the emulator to develop and test spatial apps without a headset
⏰ 12:00 PM – 12:30 PM
⚙️ WebSpatial Development
👤 Nigel Hartman
📝 Building and deploying web-based multi-view spatial apps
Speakers:
👤 Matt Belland is a senior Android engineer at ByteDance with a background spanning robotics, autonomous drones, and immersive tech. With experience at Meta, Skydio, and a degree from Olin College of Engineering, he works at the intersection of Android development, AI-powered interfaces, and spatial computing — bringing hands-on engineering depth to the PICO Spatial SDK.
👤 David Gene Oh is a global developer advocacy leader at ByteDance with 10+ years of experience building XR developer platforms across MR/AR/VR/AI. He is also the founder of Dopamine, focused on advancing XR gaming and digital ownership.
👤 Nigel Hartman is a software engineer working across AI, XR, and spatial computing. With a background in bioinformatics and experience at Deutsche Telekom, he builds immersive digital experiences that connect scientific insight with real-world applications. A Snap Spectacles developer and founder, he has won multiple XR hackathons, including the Snap Spectacles Community Challenge, and focuses on advancing AI-driven spatial computing.
About:
Pico is committed to R&D, production and sales of VR headsets, specifically focusing on the VR All-in-one headset. Pico’s products have the latest and most advanced hardware configurations as well as independently- developed core technologies.
Pico also gives priority to the cultivation of content ecology. Pico Store as gathered the best creative content from around the globe.
SensAI Hackademy gives you early access to devkits, wearables, and expert-led courses. Join our community and team up with top spatial, AI, CV, world model, and mobile developers in year-round online and in-person hackathons and events. We bring together leading engineers, researchers, and creators to collaborate, learn, and push the boundaries of wearable technologies - accelerating the future of immersive, intelligent experiences.