

How to Turn Gaussian Splats into Structured, Interactive 3D Worlds
Gaussian Splats are powerful - but static.
We are bringing a solution that runs zero-shot 3D object detection directly on splats, automatically identifying, labeling, and localizing objects as persistent 3D bounding boxes in under two minutes, with no manual setup - and we're showing you exactly how it works.
We're also featuring a live demo of Morph Lab - a real-time Gaussian splat scene morphing tool built on WebXR, showing what you can create on top of splat-based worlds.
What You'll Walk Away With
Learn how to run zero-shot object detection on splats
Understand how multi-view rendering, depth estimation, and cloud GPU inference power the pipeline
See what structured splats enable for games, interactive experiences, and AI agents
How this approach compares to manual annotation and traditional scene setup workflows
Walk away with a clear picture of how to bring it to your own splat-based environments
Agenda
11:00 - 11:15 AM PT – Morph Lab live demo
Real-time splat scene morphing in WebXR (David Romero)11:15 AM - 12 PM PT – Splat Analyzer
Zero-shot 3D object detection on Gaussian splats (Nigel Hartman)12:00 - 12:15 PM PT – Q&A
Why This Matters Right Now
Gaussian Splats are increasingly used across VFX, virtual production, games, and XR - but they remain visual-only assets. Turning them into environments that AI systems and real-time applications can understand and act inside requires structured scene data: object labels, spatial positions, and persistent bounding boxes.
Until now, getting that structure meant manual annotation or purpose-built capture pipelines. The solution we built automates this entirely, opening up a new class of interactive and agentic applications built on top of splat-based worlds.
Your Speakers:
Nigel Hartman is a Technical Expert at SensAI Hackademy, XR Bootcamp instructor, and SIGGRAPH 2026 co-instructor. Nigel works at the intersection of AI and spatial computing and built the solution you'll see demoed live.
David Romero is an XR & 3DGS developer and community builder with 7+ years in emerging technologies. He has led community and developer relations at Luma AI, Varjo, and HTC VIVE, working at the intersection of spatial computing, Gaussian splatting, and developer ecosystems.
Get ready for the #WorldsinAction Hack at SIGGRAPH, this online workshop is exactly the prep you need.