Cover Image for How to Turn Gaussian Splats into Structured, Interactive 3D Worlds
Cover Image for How to Turn Gaussian Splats into Structured, Interactive 3D Worlds
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SensAI Hackademy
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How to Turn Gaussian Splats into Structured, Interactive 3D Worlds

Virtual
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About Event

Gaussian Splats are powerful - but static.

We are bringing a solution that runs zero-shot 3D object detection directly on splats, automatically identifying, labeling, and localizing objects as persistent 3D bounding boxes in under two minutes, with no manual setup - and we're showing you exactly how it works.

We're also featuring a live demo of Morph Lab - a real-time Gaussian splat scene morphing tool built on WebXR, showing what you can create on top of splat-based worlds.


What You'll Walk Away With

  • Learn how to run zero-shot object detection on splats

  • Understand how multi-view rendering, depth estimation, and cloud GPU inference power the pipeline

  • See what structured splats enable for games, interactive experiences, and AI agents

  • How this approach compares to manual annotation and traditional scene setup workflows

  • Walk away with a clear picture of how to bring it to your own splat-based environments


Agenda

  • 11:00 - 11:15 AM PT – Morph Lab live demo
    Real-time splat scene morphing in WebXR (David Romero)

  • 11:15 AM - 12 PM PT – Splat Analyzer
    Zero-shot 3D object detection on Gaussian splats (Nigel Hartman)

  • 12:00 - 12:15 PM PT – Q&A


Why This Matters Right Now

Gaussian Splats are increasingly used across VFX, virtual production, games, and XR - but they remain visual-only assets. Turning them into environments that AI systems and real-time applications can understand and act inside requires structured scene data: object labels, spatial positions, and persistent bounding boxes.

Until now, getting that structure meant manual annotation or purpose-built capture pipelines. The solution we built automates this entirely, opening up a new class of interactive and agentic applications built on top of splat-based worlds.


Your Speakers:

Nigel Hartman is a Technical Expert at SensAI Hackademy, XR Bootcamp instructor, and SIGGRAPH 2026 co-instructor. Nigel works at the intersection of AI and spatial computing and built the solution you'll see demoed live.

David Romero is an XR & 3DGS developer and community builder with 7+ years in emerging technologies. He has led community and developer relations at Luma AI, Varjo, and HTC VIVE, working at the intersection of spatial computing, Gaussian splatting, and developer ecosystems.


Get ready for the #WorldsinAction Hack at SIGGRAPH, this online workshop is exactly the prep you need.

Worlds in Action Hack [02-LA]: SIGGRAPH EDITION
 
Avatar for SensAI Hackademy
Presented by
SensAI Hackademy
39 Going