Cover Image for How to Use AI & MCP for Blender, Unreal & Godot
Cover Image for How to Use AI & MCP for Blender, Unreal & Godot
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How to Use AI & MCP for Blender, Unreal & Godot

Virtual
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About Event

AI is moving into fully editable 3D environments, where scenes behave like structured systems - hierarchies, node graphs, and materials - making them ideal for iterative, AI-driven workflows.

This enables two modes:

  • interactive automation, where AI agents edit live scenes

  • headless pipelines, where they process assets in batch without ever opening the editor

MCP (Model Context Protocol) connects AI agents directly to tools like Unreal, Godot, and Blender, enabling controlled, step-by-step automation.


What You'll Walk Away With

  • MCP setup for Unreal, Godot, Blender

  • Pipelines running without opening the editor

  • Routing tasks across local LLMs

  • What works vs. what breaks

  • AI-ready scene structure (naming, hierarchy, folders)


Why This Matters Right Now

The challenge isn’t capability - it’s building reliable workflows you can trust, verify, and safely override.

MCP is shifting 3D production from manual workflows to agent-driven systems - where AI operates directly inside real tools like Unreal, Blender, and Godot.


Get ready for the #WorldsinAction Hack at SIGGRAPH, this online workshop is exactly the prep you need:

Worlds in Action Hack [02-LA]: SIGGRAPH EDITION
 

Your Speaker:

Alex Coulombe is the founder of Agile Lens, a spatial computing studio focused on XR, live performance, and architectural visualization. His work spans Stage Presence (XR previz and rehearsal tools), Blueprint Immersive (real-time AEC visualization), Holodeck Anywhere (co-located VR for luxury hospitality), and A Christmas Carol VR (six productions), along with recent AI-driven pipelines for Unreal Engine, Godot, and RealityKit.

He is an Unreal Engine Gold Authorized Instructor and a frequent speaker at SIGGRAPH, GDC, Unreal Fest, FMX, HarvardXR, and AWE, focusing on AI-assisted production pipelines and immersive technology.


About:

Agile Lens is a New York-based spatial computing studio founded in 2016. The studio specializes in Unreal Engine and their projects span luxury LBE experiences, AEC previz, live theatrical VR, social impact work, and open-source developer tooling. Notable clients and partners include the Royal Shakespeare Company, Google, Four Seasons, Lincoln Center, Samsung, Dell, Vodafone, and many more.

Avatar for SensAI Hackademy
Presented by
SensAI Hackademy
45 Going